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Is there a list of the "id" : numbers for building
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acidchalk

Joined: 08 Aug 2014
Posts: 45
Posted: 2015-04-04, 08:39   Is there a list of the "id" : numbers for building

Hi i've been working on some towns and have been wondering if there is a list somewhere that could tell me what each id corresponds to. I've tried googling it but have come up with nothing. Basically "id" : 17 should be artifact merchant right? Because putting that on something and then building it is not working like a merchant when i click on it all i get is a popup with the picture of the building instead of the trading window. I'd also like to know which id gives temporary and permanent bonuses to visiting heroes. Unless i'm doing this all wrong and the id has no control over what a building does?

"special1" :
{
"description" : "Artifact Merchant sells artifacts to visiting heroes.",
"name" : "Artifact Merchant",
"cost" :
{
"gold" : 1000
},
"requires" : [ "marketplace" ],
"id" : 17

that should be a working artifact merchant right?

Thank you for your time and sorry if i'm asking dumb questions im just stumped.
 
     
Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-04-04, 09:46   

In mods special buildings 17, 21-29 don't work.
You have to wait until LUA script language is implemented.
Add them with correct text, and wait for LUA.
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Warmonger 
VCMI programmer


Age: 28
Joined: 07 Jun 2008
Posts: 1537
Location: Warsaw, Poland
Posted: 2015-04-04, 10:18   

There are no plans for Lua...

But yes, special buildings are not supported in mods.
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Macron1 

Joined: 02 Apr 2013
Posts: 576
Posted: 2015-04-04, 10:28   

Warmonger wrote:
There are no plans for Lua...


Then what script language will be used?
_________________
I'm not a member of VCMI developer group and my posts are not official. I'm just a fan.
 
     
acidchalk

Joined: 08 Aug 2014
Posts: 45
Posted: 2015-04-04, 10:44   

Ok no problem, guess we wait hehe.
 
     
AVS 

Joined: 25 Feb 2011
Posts: 553
Location: Russia
Posted: 2015-04-04, 13:58   

Macron1 wrote:
Warmonger wrote:
There are no plans for Lua...


I still have plans for LUA ;)

Macron1 wrote:
Warmonger wrote:
There are no plans for Lua...


Then what script language will be used?


Python, ERM.
 
     
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