VCMI 0.97 released

Hi!

How can I install this?
When I launch VCMI_launcher I get an error in the console: Failed to open file C:ā€¦\modSettings.json. I think that might be caused by the special characters (Ć”) in my Windows user nameā€¦

Also I have the GOG version of Heroes 3 Complete.

Yes, it might be the case. For sanity use only latin characters for username account. Please let us know it it fixed the problem.

Congratulations, good job! But can you make Debian package and update links, please? On wiki page there are still only for 0.96 version.

vcmi 0.97 is now present in debian unstable (packages.debian.org/unstable/vcmi).

ā€¦however those builds wonā€™t work with current Debian Stable.

I encountered some issues with compilation of new packages - Debian uses too old version of libboost. Iā€™ll try to fix compilation and build packages on weekend. Sorry for delay.

Updated main page header - we now have much more to be proud of :wink:

Iā€™m sorry for such delayed post, but Warmonger, could you please include the lacking graphics in the VCMI, which Iā€™m uploading?
Lib1.res.rar (103 KB)

It is already included in vcmi core mod.

Hello everyone

I would like to ask where the installation instructions on Windows are included?
ā€œREADMEā€ file says ā€œFor installation of latest release see release announcementā€, while the release announcement has nothing about installation on Windows except for download link.

Specifically do I need to install VCMI on top of Heroes 3 Complete installation, or in subfolder or in completelly different folder?
Do I need to install WoG first or does VCMI come with it?
Such info really should be included somewhere obvious (like in readme.txt), please point me where it is in case I missed it.

Another issue I have is that VCMI_launcher.exe doesnā€™t work on Windows XP, it shows ā€œis not valid win32 applicationā€ error message.
I assume it is the same issue as in [forum.vcmi.eu/t/vcmi-launcher-dziala-przy-wersji-0-95-a-przy-0-96-juz-nie/872/1)
It was said that it will be fixed in next version after 0.96 (so should be in 0.97), but apparently it still happens.
Is it planned to be fixed soon, or the only way to run VCMI is to compile it myself?

Thanks for help in advance.

PS. Jak komuś wygodniej to niech odpisze po Polsku :slight_smile:

Oh right, because now I make releases and just didnā€™t follow the pattern. Will fix.

Š˜Š³Ń€Š° Š¾Ń‚Š»ŠøчŠ½Š°Ń Š½Š¾ ai Š¾Ń‡ŠµŠ½ŃŒ Š³Š»ŃƒŠæыŠ¹

I wonder. In regualr HOMM3, when doing the /nwcgrail command thing, pressing f4 you get window mode, and doing cheats like that, is this possible in vcmi? Yesā€¦ Iā€™m a cheater. But only when it comes to the holy grail. So, this is the reason I was wondering: In regular HOMM3 you could like get all spells right away, and holy grail. Is this possible in VCMI?

Cheat codes to the right:
a) woggaladriel -> vcmiainur
b) wogoliphaunt -> vcminoldor
c) wogshadowfax -> vcminahar
d) wogeyeofsauron -> vcmieagles
e) wogisengard -> vcmiformenos
f) wogsaruman -> vcmiistari
g) wogpathofthedead -> vcmiangband
h) woggandalfwhite -> vcmiglorfindel

wiki.vcmi.eu/index.php?title=Cheat_codes

Hello community
how to start multiplayer server using this command?

vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0

should i somehow specify saved file?[/code]

To start new miltiplayer game no need to specify any command line arguments, there options are temporary solution for loading multiplayer game (you start game with these arguments and load game as if it was singleplayer).

thanks for reply, I know that itā€™s possible to play multiplayer in vcmi,but i want to host something like dedicated server(it was mentioned in TO-DO list),so i supposed that command --loadserver allow host multiplayer server in console mode,but i think i was wrongā€¦

Is there still no way to return modSettings.json/settings.json from windows userā€™s directory to config directory of installation directory?

That is great addition. Maybe at least in Vcmi maps with underground will be played more often. Original rmg makes very bad underground hard to navigate and with less things then normal land zones.

thumbs up for this great idea :slight_smile:

I also noticed vcmi random generator doesnā€™t misplace guards as the original did. That is also great :slight_smile: maybe it should be also advertised as a feature.

This is not addition, I just donā€™t know how to place rock tiles correctly :stuck_out_tongue: This should be eventually fixed.

However, the point is to keep same shape of obstacles, just improve visuals.