If You want to “fix” that bug (or rather I should call it lack if some graphic files), You simply download these files I’m including to “Mods\vcmi\Data\stackWindow” folder.
Btw. sorry for including these files directly, because I don’t quite know if I’m acting against law. If yes, please edit my post
Don’t be worried Please notice that those two files are required only by WoG mod, but even if You would put them into proper WoG directory, VCMI wouldn’t see them, so instead You have to put them in main VCMI data folder, which is (in my opinion) incorrect, because those two files shouldn’t be there anyway…
That page was not updated for new release. Will try to do all these release-related in a day or two.
As of 0.97 VCMI no longer needs any of these options so they were removed from vcmibuilder. WoG can be installed from Launcher and “vcmi core files” can be found here: dropbox.com/sh/fwor43x5xrgz … s/vcmi.zip
(will upload as mods into repository soon)
How can I install this?
When I launch VCMI_launcher I get an error in the console: Failed to open file C:…\modSettings.json. I think that might be caused by the special characters (á) in my Windows user name…
…however those builds won’t work with current Debian Stable.
I encountered some issues with compilation of new packages - Debian uses too old version of libboost. I’ll try to fix compilation and build packages on weekend. Sorry for delay.
I would like to ask where the installation instructions on Windows are included?
“README” file says “For installation of latest release see release announcement”, while the release announcement has nothing about installation on Windows except for download link.
Specifically do I need to install VCMI on top of Heroes 3 Complete installation, or in subfolder or in completelly different folder?
Do I need to install WoG first or does VCMI come with it?
Such info really should be included somewhere obvious (like in readme.txt), please point me where it is in case I missed it.
Another issue I have is that VCMI_launcher.exe doesn’t work on Windows XP, it shows “is not valid win32 application” error message.
I assume it is the same issue as in [forum.vcmi.eu/t/vcmi-launcher-dziala-przy-wersji-0-95-a-przy-0-96-juz-nie/872/1)
It was said that it will be fixed in next version after 0.96 (so should be in 0.97), but apparently it still happens.
Is it planned to be fixed soon, or the only way to run VCMI is to compile it myself?
Thanks for help in advance.
PS. Jak komuś wygodniej to niech odpisze po Polsku