Bastion Town

Nice, keep it up!

I see process is stopped.
Town is abandoned?

31/03/14
added mage guild level 1 in town-view
added mage guild view window

slowly but surely, only main post is updated

Hi, are you still working on this project? If you abandon it can you upload your work? I’m to working on Bastion, (i’m created all buildings[but without animations] on town screen and I have some units, but i can’t find any defs of scarab and sacred scarab)

Some screens:
http://zapodaj.net/b6b1dec83262a.jpg http://zapodaj.net/f96192e849238.jpg.html http://zapodaj.net/e594be1539078.jpg.htmlhttp://zapodaj.net/2086fdf1266e0.jpg.html
http://zapodaj.net/556f3e88e8147.jpg.html http://zapodaj.net/dda5a75d8cd5f.jpg.html

I do not see the screens, can you reupload?

If you can not see screens click on them with right mouse button and open picture, it should work, later I Will add some new screens with balanced units.
http://files.tinypic.pl/i/00556/dkcusrqka26d.jpg http://files.tinypic.pl/i/00556/anfd9zm4k8rz.jpghttp://www.tinypic.pl/qhqdpardty2a
http://www.tinypic.pl/455isk9y1o1y
http://www.tinypic.pl/75yv78yu4xnb

http://www.tinypic.pl/shwtugpiccwh
So you should see them now

Project is alive, yes, if i abandon the project, all will have all the resources, the scarabs were drawn by me (some from the gifs, and some drawed)

the pictures are ok!, check your browser or something.

Any news?

@up
Yes Town is release (in polish version english version soon)
wiki.vcmi.eu/index.php?title=Mod_list

Holy spaghetti, WOW o.O This looks really great. Probably will be the first custom town I will want to try out :smiley:

IT’s really great, that polish Bastion includes custom town walls for siege screen.
This is hardest part I think to make siege walls screen. I take down hat for this!

Walls looks poor just like map objects, I have to change them for better one, I,m looking for some help with that things.

I’ve just installed this mode and i would like to suggest using more toned colors for creatures. As they are now, they seem a bit out of place. Also I personally liked original desing of lv 2 creature more. Graphic of town on map also would be better as in original design. Apart from that great work, can’t wait till it will be completed.

The only disadvantages I found are:
general disadvantages: 1st level creatures should be colored in another way.
battlefield disadvantages: 7th level unit standing idle animation is borked.
sphinx standing idle animation maybe loks good but it is too smooth and looks hyperactive compared to other units, that looks unnaturally for heroes 3.
2nd level units should have their head turned in another direction - towards the enemy as all typical heroes 3 units.

Hi,

Can I have the creature 3d models so that I can improve the rendering?

I have 3D models in Blender for current Whippers, Camel Riders, Ammuts and Anubians in my “Pavillion Town” variant of this faction. I don’t mind sharing them, but I’d first like to know what you find lacking in the current renders and that you’d do a good job with fixing that. Hit me up on discord if you’re interested (same nickname - Andruids).

I gave up because I think the rendering has been improved meanwhile.

But the Whippers can be improved. Look at their skin. It’s flat as the 90’ CGI. Actually the skin has several layers so the light reflects at different layers for each wave length. To better render that, if it’s Blender models, you can base the material of the skin on this one:
https://www.deviantart.com/anul147/art/basic-skin-principled-BSDF-763911097

Most of the sites will tell you that to have a well rendered skin, you have to use a texture, but in our case, the camera is so far and the resolution is so low so that this trick is enough. I tried with just the Principled BSDF and It renders well.

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my problem with this town its that like courtyard its rather weak in stats…either need 20% more hp

So use some other skills or mechanics to gain advantage.

there isent anything that can put it up in