Forge 0.8 released. There are some major town screen reworks, 2 new levels (1st and 7th of creatures).
PS I don’t like 7th level altrough. Forge is a techno town, and there is some mutant from biotechnology. It’s more fit to some biohazard mutant faction or kreegan colony faction.
This thread is probably obsolete since we have launcher and finished towns can be hosted on our server.
On the other hand, most of towns are constantly changing and it’s hard to keep up to date.
Version is in English completely.
The only trouble is that it’s archive name and root directory has some polish symbol in it.
So it must be renamed to “Glebia” to avoid some bugs from it and to unzip it.
UPG Seems it’s based on my Abyss version:-) So my work isn’t wasted.
But a lot of heroes are added, adventure map dwellings from Axolotl and some big reworks.
It’s draft version, Pointer is asking for help. So if you want to play it, it will take some work: you must correct issues in buildings/structures.jsons, make icons for Hall, resemble DEF files of town with correct transparent color background…
PS
For townscreen to work, all Area/Border files in Data must be converted to 8-bit. Or else VCMI crashes when building is built.
Hello! Here is the new version of Grove for VCMI 0.95 in English. Hero’s “empty” specialities are corrected to another ones. Also the 8th level dwelling avatar in hall screen is corrected. Link edited!
Here is a link to a working abyss town for vcmi 0.98. I sat there and tried to convert it all over as best i could. There shouldn’t be many errors as it seems to be working fine on my end.
Heroes also have weirdest starting armies, including units that do not belong to town. Creature stats are completely imbalanced (I fixed that a long time ago, but it’s another version).
People also worked on this town in Acid Cave, but project is abandoned
Yeah theres still lots of stuff that needs doing, converting it all took me forever, especially the heroes. I haven’t had the chance to go through it lately but for now i just wanted it loading up right hehe.
Why I have Murloc commander (yes, I play with WoG mod) when I buy Abbys hero, but when AI buys Abbys hero - has normal hyppocomander creature as intended?
As in my thread on the subject, I have been working on fixing things regarding Abyss. I have seen some of the authors lurking around here, so I repeat myself; if the project is dead, I would gladly want to help polishing it and release the cleaner version. If not, I would like to help the team.
Both Grove and Preserve have their authors working on newer and more professional-looking versions of the factions. Looking forward to them!
But there are really no authors of Abyss. People just pass unfinished mod around. Better know which version you’re working on, This is mine updated 5 months ago: