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I’m very excited for simultaneously turns. I’d like the option to disable it after ‘x’ weeks has passed. Or on player contact. Turns should still be on a timer, of course, if chosen.
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Option to allow to watch other player’s combat. Like in Age of Wonder. Casual gameplay.
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Option to take control of the AI in tactical combat against other players in 1v1 games. Casual gameplay.
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Chess clock like in HDmod, but with the option to allow the game to force a battle in process to revert to quick combat results if the timer runs out when the current player is in tactical battle. It’ll help make turn time consistent. Otherwise, if time goes to zero you can stay in tactical battle without any trade off. Imagine having 2 min turns, and you attack on the last second in your turn. The other player will now have to wait maybe 4 mins instead of just 2 mins. Not very consistant turn time.
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Adjustable turn time in any digits. Say if I want 1.30 min turns I can have that.
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Option to allow razing towns. Great mechanic for shortening a game and thus ending it faster. Rebuilding towns shouldn’t be allowed. The point is to draw the game to a conclusion, not prolong it. Also, you probably shouldn’t have to manually raze every single building, turn by turn. It should just take a week, or so, to allow to give time to save it. But the game could automatically destroy a certain number of buildings per turn. It’s just a simpler mechanic this way. A level hero requirement would probably be a bad thing. It would just limit the usefulness of a low level hero. Better some combined creature strength level then. A low level hero could buy that from the town he took.
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Option to add magical terrain to random generated maps.
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Allow option to have a difference in map size between the land and the underground. Imagine a XL map with a small underground. The two maps wouldn’t align perfectly, but I don’t see why it couldn’t work.
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Allow option for plains. Plains are small/medium areas outside the normal map. So another map/world connected by portals to the normal map. A plain could for example be out in space. So the water would be stars now. Or a very magical plain. Water could be something magical. The whole theme could change from plain to plain.
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Selectable, secondary victory conditions for random maps. I’m sure people could think of some fun possibilities.
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Weather. Like, rain, snow, moving sun shadows. Maybe not all possible on the engine, though.
Some of my ideas are just quick brain storm ideas.