On fog:
What if the shroud were to regrow - but regrow slowly as a transparent fog instead? This would not mean you being able to see further into the shroud because heroes would have the standard sight radius. So it’s compatible in that sense with other original elements.
Additions to this mechanic could be:
- Being able to set up sentry wards (gives sight like an outpost) but it can be destroyed by contact with any enemy hero.
Thoughts?
New brainstorm ideas: More control over quick combat.
Brainstorm thoughts on this:
-Being able to select what spells your heroes may/should use out of your available spells.
-Basic tactic. Like, stand back and protect archers/cast spells.
-Use no mana (this is already an WoG option).
Also, to explain with an example with a common issue with using quick combat:
If you use quick combat and your army is composed of fx. dendroid soldiers (slow) and silver pegasuses (fast) and you’re attacking dendroid soldiers (again slow) then your silver pegasuses will take the blunt of the attack, because they’ll reach the enemy first.
Of course, a smarter battle AI in general could also change the outcome of this example.
The point is just that quick combat speeds up the game, but it’s inconsistent and mostly very bad to use if not a total victory.
Other thing related: Suppose an option for quick combat to be based on calculations based on basic numbers and values and not on tactical combat that is the AI vs the AI just calculated really fast. In theory, such an system would not suffer from stupid AI, at least. And it’d be very consistent and fair.
But heroes 3 is probably just too complicated for such a simplification of quick combat.
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On SIM turns:
I hope that manual battle will not force other players to wait until it’s finished. Two or more players should be able to be in combat at the same time against wandering creatures.
While you wait for your turn:
-Being able to change the move path on your heroes for quick movement when you get your time back.
-Arrange artifacts on heroes. *Takes effect on your turn.
-Sell resources (takes effect when you get your turn)
(more of)I want to see:
Light sources. Light by objects to create atmosphere.
Day/morning and night/evening cycle.
Fireworks
fredd79.deviantart.com/art/H3-fi … -400495531
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On Spells**
Being able to put a limit on specific spells, per combat.