VCMI 0.93b - development version (r3528)

When luncher will be ready 4 Win 7?

Hi. When you repair the errors exist (in the turn of a computer), I think you have to do 0.93c and [size=150]check again[/size] for errors …

We can’t test everything, it’s the job for testers.

In fact, I didn’t see any error of AI over last month. Probably you just run different maps and do different things that I do.

Yes, there are maps that takes more than usual. I have about ~64 of these around. I would check everything again.
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It is ready, problem is in the package. We have figured out what’s wrong and the 0.93c will have it right. Sorry for trouble.

We are repairing them. I am unable to fix them all at once or to give you an exact estimate when they will be fixed. I just don’t know and I really don’t want to misinform you.

Please, be assured that your feedback really matters and already has allowed us to fix critical bugs that would otherwise still trouble us. I thank you for all the reports and I ask for a little more patience. The one thing I can promise is that I’ll go through every single of your reports and sooner or later get the bugs fixed.

The 0.93c should be out within the next few days (estimate, not a promise), with at least some of your bugs fixed, allowing further testing. There is a limited number of bugs, sooner or later we’ll reach a level where stabibility is acceptable. If not, we will keep posting these development builds until it is good enough to be released.

All right. I’m not rushing you. The main issue more critical patches, IMHO.

This version also must support network multiplayer.

So does it support network multiplayer or not? I would really like that feature, because I can’t play multiplayer using TCP/IP on regular heroes 3 on WoG, and it’s really annoying and tedious, I’ve tried many methods many times, but it just simply doesn’t work. I know that people say the multiplayer on TCP/IP should work with hamachi, and somehow it only worked on the H2 mod for H3(the succession wars mod). When I tried that later on regular WoG(ERA), it didn’t work.

I’m also sorry because this isn’t the thread meant for this, but O01eg reminded me of that.

Choose in menu “New game” -> “Multiplayer” -> “Join” and then enter server’s IP/host and port. So you can join to hosted game. Hamachi can be used if you need launch the server under NAT.

It won’t.
Network MP is not the plans for the next build. The first priority is to reach stability in the SP before providing MP. Even if it works to some degree it is not oficially supported, many glitches should be expected and we generally don’t expect bugreports for network MP problems. [If there is sometthing that really bothers you, file a report, but it will take some time for me to get to it.]

Okay, I might try it just to see if it works. My problem on regular heroes 3 is that when I want to join a game, it cannot find the host’s IP address.
But of course, it’s very logical that you want to make a stable SP before MP. :wink:

What is this launcher meant to do? Because it won’t start on my computer, and, as you can see I have windows 8.

The window disappears in a second, but I managed to get what it said:
"This application failed to start because it could not find or load the Qt platform plugin “windows”.

Reinstalling the application may fix this problem."

Also, what will the mod manager be doing?

EDIT: One more tiny question. I know this isn’t the place I should be asking this, but why is the cove mod for 0.93 in russian now? The translations were overall good, so why is there no english cove now?

If both players are behind NAT (thingy used by some Internet providers) then vcmi won’t be able to work either. Hamachi can be used to workaround that.

This problem will be fixed in next build.

Check Warmonger’s post on this page. 4th post, hard to miss.
heroescommunity.com/viewthread.p … enumber=40

Where you got that info? Right now there are two Cove mods:

  • “Cove”: contains English version of Cove using data from acidcave.
  • “Cove Russian translation”: tiny mod that translates all Cove text back to Russian.

I actually used hamachi for that, and it didn’t work. Maybe I made some mistakes, it was several months ago. Do both players need to enter the address given by hamachi or the one that H3 tells you that is yours?
Also, is there a way to know if you’re under NAT or not?

You could say that I got that info from myself. I downloaded it from here:
wiki.vcmi.eu/index.php?title=Mod_list
I only saw the Russian version, nothing else.

Is there a way to upload images to this website? I’ll just use dropbox now.
dropbox.com/s/348m96fahily1 … ussian.png

That’s how it was since 0.93 release. I don’t think that Cove was ever updated during this time. For 0.94 there will be “default” English version as well as separate Russian translation.

The one from Hamachi I assume. I never actually used it myself so can’t help you much.

Not sure. NAT usually uses IP addresses that look like 192.168.X.X or 172.X.X.X. But I don’t know much about it myself.

I also wanted to mention that it was only the buildings, the creatures still have english names.

If you don’t plan to update cove, I can fix it all and send you finished .zip files with both versions complete.

You’re talking about current version on wiki, made for 0.93? Don’t see reason to update it since 0.94 will be released (relatively) soon.

Current version can installed via mod manager (when Tow will make next dev build) or downloaded manually from here:
download.vcmi.eu/mods/repository/ (cove.zip and cove-rus.zip)
Note that they were made for 0.93b-0.94 and may not work with 0.93

I think I already translated everything but if this version still have some Russian lines in it - let me know. Preferably in this thread: [forum.vcmi.eu/t/horn-of-the-abyss/714/1)

Some info on VCMI 0.93b

  1. When Clone is destroyed, game still crashes.
  2. I played map and seems that AI went to infinite loop (for about 15 minutes there was no end of Green AI turn). Seems I don’t yet deleted savegame (if this can help)
  3. Mod manager don’t even launch on Win 8.1
  4. I had some folder with maps, that was working on 0.93. In 0.93b this folder is scanned and then VCMI crashes. I moved from it all maps reported bad, and crash is still here - without any diagnostics. Can give map pack to investigate.
  5. Earlier I sent to IvanSav DEF file of creature (big creature), that crash game if viewed in Castle window. I found Covenant Ghost unit (from Covenant mod), that also crashes game in Castle view. Issue seems to appear in 0.93 first (in 0.92 it worked). Can give DEFs to test,

Or I must post these issues to Bugtracker?

PS Seems 0.93b is more stable altrough.

Known issue and fixed by Warmonger. bugs.vcmi.eu/view.php?id=1357

Known, check: bugs.vcmi.eu/view.php?id=1428

Known, there is a missing DLL, will be fixed in the 0.93c package.

Please file a report attaching (or linking to) maps pack.

launcher doesnt work at xp could some send a quick solution?

New build (which fixes this issue) is already out:
[forum.vcmi.eu/t/vcmi-0-93c-development-version-r3548/717/1)