Macron1 topic for different stuff

newSkills.zip (14.2 KB)

Few new secondary skills jsons (I didn’t include icons) for a new builds with secondary skills modding possibility.
Maybe someone will use it.

1 Like

Could you tell me where to put these files to work? :confused: i havent found files similar to this one for the original skills

It’s a mod, so you can put it into Mods directory. But - as @Macron1 said - this mod is not finished - lack of graphic.
If you want to play mod with new and edited old Secondary Skills, just play with this mod. https://github.com/henningkoehlernz/vcmi-mods/archive/master.zip
Inside you have two new ss skills - Revenge and Firebrand.

Hi, i tried to use your program but it says that VCL50.BPL is missing and try to reinstall the program. You wrote in the instruction.doc that some extra libraries could be necessary to run the program correctly. Could you help me what can i do to make the program work? Thanks :slight_smile:

Sometime ago I got the same missing libraries. I downloaded Borland Delphi something and it helped. But it was long time ago and I don’t remember from where I got the links :confused:

I isntalled borderland delphi 5 and it seems to be working, thanks for the tip :slight_smile:

Is there an easy way to change the def’s colours, or do we just bluff which colours we want to change? :confused: it seems a lot of work to figure out which combination of ‘blue’-s to change to see the expected result ( i tried to make the azure dragon green, but one or two color changes literally dont do anything)

Mage_Guild_Template.zip (1.5 MB)

Template to customize appearance of mage guild window. Created for Paint.Net graphics editor.

ban-mod.zip (29.6 KB)

Ban mod - updated version.
Now with selecting submods only selected factions can be banned from random maps.

Still has few troubles - like Dragon Utopias not disabled (i think its a bug of RMG) or when all submods selected, there will be Azure Dragons set as guardians in most of places.

1 Like

ShooterGridGood

Custom-made suggested shooter grid template to make shooter projectiles draw correctly.
Create multi-layered graphics file in editor, put this file on top layer, and insert shooting climax frame of creature on second layer to suggest coordinates of projectile.

Note that Y axis coordinates are negative - if coords on grid is (30,40), than projectile climax coords must be like:

				"offset" :
				{
					"upperX" : 30,
					"upperY" : -40,
					"middleX" : 30,
					"middleY" : -40,
					"lowerX" : 30,
					"lowerY" : -40
				}