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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: Map opbject has see through pixels.
misiokles

Replies: 2
Views: 46

PostForum: Content creation   Posted: Yesterday 19:58   Subject: Map opbject has see through pixels.
VCMI has some kind of problems with displaying black color. So if your def will have less black pixels, it's better!
  Topic: I'd like to post some bugs/glitches here (VCMI 0.99)
misiokles

Replies: 2
Views: 46

PostForum: Help & Bugs   Posted: 2017-03-26, 18:34   Subject: Re: I'd like to post some bugs/glitches here (VCMI 0.99)
Pawonashi wrote:

- flags in front of towns have ugly outlines (seen on one of screenshots)

Yeah, VCMI has some kind of problems with H3 colours palette. Buildings especially on snow look uglier.
Quote:

- AI trains many heroes with little to no troops and sends all of them to the same spot, no matter if there is any enemy hero or if it's safe


Try Resourceful AI mod http://forum.vcmi.eu/download.php?id=959
This mod improves AI a bit. But now AI is the weakness point in VCMI mechanics.

Quote:

- Generals (like in WoG) are very weak and leveling them up doesn't help them much

I've noticed the same problem. It seems that commanders' damage leveling is buggy somehow. Replace attached commander.json file and replace it under VCMI/config folder. This partially helps.
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
misiokles

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-23, 19:52   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Acidchalk, have you considered to make graphic for Grail structure to your Warlock town?
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
misiokles

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-23, 09:39   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Quote:
Ok so i went through all of those and a couple of them still had camelcase errors and abyss had some problems with the json of a creature for mana drain. I fixed those here are the links if anyone wants them.

Thank you very much! More people play and report/fix bugs, the better mods cometh! :-D
Quote:
Also i noticed Mythology town was missing https://www.dropbox.com/s...hology.rar?dl=0

Because this mod is mess in this form. Now I talk to zeryss (author of this port) about his other town mods and Mythology is in queue. Even mod doesn\'t give any yellow and red warnings, still remain few things to fix. For example:
- Heroes specialities is a mess. Some might heroes have specialities in spells (!), some magic heroes have specialities in creatures (!!), some might heroes have spellbook from the start (!!!), some magic heroes doesn\'t spellbook (!!!!) OK, heroes from MDT Forge are strange too, but MDT Forge Team said this is purpose and will be clarified in planned Forge campaign after relasing map editor. In other cases it is obviously bug.
- AI/Fight values and AdvMap values should be investigated to proper calculating.
- if i recall corretly non upgrated 2nd level creature has more damage than 4th.
- creature map sprites: H3 rule is than non upgraded creatures are right-oriented, upgraded are left-oriented, so some defs need to be mirroring.
- Mythology\'s magic class is Oracle. The same as Abyss magic class. I want to make all vcmi mods as consistent universe, so it will be fine not to use the same names twice. As you see, making good mod with new town is tough work. Details are deadly :)
Quote:
I also went ahead and renamed the old preserve to Glade and replaced all of the creatures using defs from the internet.
Yuppi-yay-yey! I had the similar idea but no time, so I will gladly play your Glade Town. And investige it as well :-P Once again, thank you for your outstanding effort!
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
misiokles

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-22, 23:09   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Here's mod list with most recent mods: http://wiki.vcmi.eu/index.php?title=Mod_list
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
misiokles

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-22, 20:29   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Hah, finished Warlock Town! Hoo-ray! Thank you!

Quote:
I think next i'll be working on adding some things to the fairy town

Zeryss not only converted your town to 0.99 but also changed line-up and add heroines with her own specialties. I think it is wise to develop one version to avoid confusing with two different and parrable mod developing. Check mod wiki list.

Quote:
I've also been going through all of the towns that people have made and will be updating them to 0.99 as best i can while squashing any error codes and camelcase stuff

Most of existing towns are converted to 0.99 version without errors and camelCase issues. Only small issuea are missing due to lacking graphic. Check mod wiki list :)
  Topic: Red Castle issue?
misiokles

Replies: 2
Views: 112

PostForum: Help & Bugs   Posted: 2017-03-21, 12:51   Subject: Red Castle issue?
There's two version of Red Castle mod. One of them (available at http://wiki.vcmi.eu/index..._modifications) changes Castle internal look. Second version (made by Lorenzo) introduces Red Castle as completely new town. Mod from mod wiki list has been tested many times and works. Lorenzo's mod is not tested yet. Could you take a sceenshot of console warnings durring error? And remember - some mods are incompatible with each other. For example - Red Castle mod is not compatible with Snow Castle mod because these two mods changes the same graphic at once. Also HoTA's submod called Hota Balance also changes some aspects of castle town view, so I advice disable it during playing Red mod.
And one think - in Red Castle mod only upgraded creatures are red. Non upgraded ones remain unchanged :)
  Topic: Help with mods - questions
misiokles

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-03-17, 08:14   Subject: Help with mods - questions
So, all there four commands work with other spells, right?
  Topic: Help with mods - questions
misiokles

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-03-16, 20:15   Subject: Help with mods - questions
What is difference betweend Dispel and dispelHelpfull spell? A what is difference between SPECIAL_PECULIAR_ENCHANT, SPECIAL_BLESS_DAMAGE, SPECIAL_SPELL_LEV and SPECIFIC_SPELL_DAMAGE ?
  Topic: Covenant Town for vcmi?
misiokles

Replies: 1
Views: 169

PostForum: Content creation   Posted: 2017-03-09, 23:02   Subject: Covenant Town for vcmi?
Yeah, zeryss did that port, but his mod needs some bugfixing (in progress).
  Topic: Crash When Starting Scenario
misiokles

Replies: 3
Views: 361

PostForum: Help & Bugs   Posted: 2017-03-09, 18:39   Subject: Crash When Starting Scenario
Did you update vcmi essential files in launcher? If yes - don't do it!
And if you have open32.dll file in your vcmi directory - you can safely delete it.
  Topic: Fairy Town VCMI 0.98
misiokles

Replies: 12
Views: 7006

PostForum: Content creation   Posted: 2017-03-02, 20:47   Subject: Fairy Town VCMI 0.98
Inside this zip file you'll find H2 Necro and Sorceress town.
http://www48.zippyshare.com/v/ICOaashh/file.html
  Topic: Fairy Town VCMI 0.98
misiokles

Replies: 12
Views: 7006

PostForum: Content creation   Posted: 2017-03-02, 08:22   Subject: Fairy Town VCMI 0.98
Last version of your Fairy Town is now 1.2. Zerrys, Dreaganfire and me have change it a bit to make playable version for 0.99 vcmi. For now there's some unfinished and abandoned projects waiting for someone skilled who will make remaining graphics (few of them are low quality graphic like H2 Sorceress and Necro Town, one is too dark like Silaneo's H5 Necro Town.
  Topic: Crash When Starting Scenario
misiokles

Replies: 3
Views: 361

PostForum: Help & Bugs   Posted: 2017-03-01, 21:14   Subject: Crash When Starting Scenario
I guess that maybe you copied vcmi files in wrong directory. For example launcher.exe and all .dll files shound be in the same folder that heroes3.exe
  Topic: Błąd 2hexowego ataku
misiokles

Replies: 2
Views: 331

PostForum: Pomoc i błędy   Posted: 2017-02-27, 18:13   Subject: Błąd 2hexowego ataku
Sejwy są w C:/Users/[twoja_nazwa]/Documents/My Games/vcmi/saves
 
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