Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: Multiplayer security level: Paranoid

Replies: 11
Views: 5962

PostForum: Development   Posted: 2013-05-20, 23:51   Subject: Multiplayer security level: Paranoid
i30817 wrote:
I have no recall of hiding computations from the computer completely except with a trusted server or with fully homomorphic encryption (which is just a 'holy grail' of crypto, of which there is no implementation because it would required special drivers or special hardware; because the input has to be decoded once it needs it hits driver level).

It's not mature enough to be used in VCMI ("it is fairly low-level, and is best through of as "assembly language for HE""), but looks promising:)
  Topic: Game Installation on Debian <SOLVED>

Replies: 15
Views: 16129

PostForum: Help & Bugs   Posted: 2013-02-05, 23:49   Subject: Game Installation on Debian <SOLVED>
I managed to install vcmi on Debian in few trials few days ago, but why vcmibuilder do not copy the files into right place? Maybe just add something equivalent to
sudo cp -R vcmi/ $(vcmiclient -v|grep data|cut -d':' -f2)
to the builder?
  Topic: Refactorings

Replies: 56
Views: 11914

PostForum: Development   Posted: 2013-01-27, 16:20   Subject: Refactorings
Tow wrote:
Building Qt is a pain. It's worth it. Still, a pain.

I was searching for a long time for proper building Qt apps on linux for windows, but since some time official sources work, just compile them with proper switch:
-xplatform win32-g++ -device-option CROSS_COMPILE=x86_64-w64-mingw32

Full version of my configure:
./configure -xplatform win32-g++ -device-option CROSS_COMPILE=x86_64-w64-mingw32- -opensource -no-phonon -nomake examples -nomake demos -nomake docs -nomake tools -openssl -system-zlib -release -static -no-opengl -fast -no-qt3support -no-xmlpatterns -no-multimedia -no-webkit -no-javascript-jit  -no-script -no-scripttools -qt-libpng -qt-zlib -qt-libjpeg -no-openssl -no-nis -no-cups -no-dbus
(most of it is not needed, just for speedup)
  Topic: VCMI 0.88 Released!

Replies: 16
Views: 44842

PostForum: News and announcements   Posted: 2012-05-13, 12:58   Subject: VCMI 0.88 Released!
Is there any extracted list of what's missing?
vcmi-status document lists only:
Adventure Spells:
Visions     0
View Earth     0
Disguise     0
View Air     0

Combat Spells     :
Quicksand     0
Land Mine     0
Force Field     0
Fire Wall     0
Earthquake     0
Chain Lightning     0

Saves between missions    0
Moving heroes between maps    0
Support for bonuses:   
Hero corssover    0
Starting hero    0

(and it takes a while to filter this from tons of done features:) )

Is it everything?
  Topic: Pluginy

Replies: 3
Views: 4399

PostForum: Pomysły   Posted: 2012-01-19, 22:24   Subject: Pluginy
Vcmi ma oficjalna wersje na linuxa, da sie zaladowac do takiej aplikacji dll? :shock:
  Topic: WoG sources published

Replies: 4
Views: 8248

PostForum: General discussion   Posted: 2012-01-16, 17:28   Subject: WoG sources published
It was already mentioned in general board:
Are You sure that 3.59 will be published later? Can You link to the source of this information?
  Topic: WoG sources published

Replies: 4
Views: 8248

PostForum: General discussion   Posted: 2012-01-14, 17:09   Subject: WoG sources published
Having sources is good, having WoG dead is bad. Do this news would change something in VCMI? Maybe reducing relying on WoG as dead project? Or at least creating better and joined installer for WoG and VCMI?
  Topic: Wow someone is rewritting my favourite game from childhood

Replies: 3
Views: 3181

PostForum: General discussion   Posted: 2011-12-17, 23:04   Subject: Wow someone is rewritting my favourite game from childhood
Devs want no donations other than Your time(testing or coding):
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