Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

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VCMI Project - Heroes 3: WoG recreated Forum Index
Author Message
  Topic: VCMI buolding errors
Warmonger

Replies: 6
Views: 298

PostForum: Help & Bugs   Posted: 2017-06-22, 15:58   Subject: VCMI buolding errors
Multiplayer support is incomplete and under development (is it? :P). So for now we can't talk about "troubleshooting' yet.
  Topic: Cross compilation from Linux to Windows
Warmonger

Replies: 14
Views: 5992

PostForum: Development   Posted: 2017-06-14, 12:00   Subject: Cross compilation from Linux to Windows
^Archives uploaded as .dmg files? .7z would be preferable :v
  Topic: Random map generator
Warmonger

Replies: 289
Views: 201784

PostForum: Development   Posted: 2017-06-05, 12:26   Subject: Random map generator
For quite some time I've been thinking about parallel RMG implementation. Most of it is quite straightforward - generate each zone in separate thread. However there's one issue - different order of threads using same RMG seed(s) would result in different outcome, or at least different object index / order.

Now, is it even important to ensure same map from same seed? After commit https://github.com/vcmi/vcmi/pull/307#issuecomment-306054222 we probably don't need to generate same map twice, ever. Can just copy the whole map between server and client.
  Topic: Modding FAQ
Warmonger

Replies: 177
Views: 53353

PostForum: Help & Bugs   Posted: 2017-05-30, 20:15   Subject: Modding FAQ
Boat type for Shipyard is hardcoded and can't be changed via config.
  Topic: Wogify
Warmonger

Replies: 7
Views: 4171

PostForum: Help & Bugs   Posted: 2017-05-23, 07:12   Subject: Wogify
The answer is as usual: someone needs to do this. So far there was no volunteer for the task :roll:
  Topic: Modding FAQ
Warmonger

Replies: 177
Views: 53353

PostForum: Help & Bugs   Posted: 2017-05-19, 07:17   Subject: Modding FAQ
Keep in mind that someday this code might be finished, refactored and current not-supported mods might stop working.
  Topic: Modding FAQ
Warmonger

Replies: 177
Views: 53353

PostForum: Help & Bugs   Posted: 2017-05-18, 09:34   Subject: Modding FAQ
Nothing is wrong, adding objects with new properties is not supported.
  Topic: VCMI for Android
Warmonger

Replies: 276
Views: 175696

PostForum: Development   Posted: 2017-05-15, 20:58   Subject: VCMI for Android
Awesome!

Can you post it on Google Play? Did you try to contact xyz recently?
  Topic: Board migration
Warmonger

Replies: 19
Views: 2182

PostForum: General discussion   Posted: 2017-05-15, 18:30   Subject: Board migration
Quote:
Obviously you have access to servers already (on DO level)

With the console? Which login / password do I use, teh one from DO website doesn't seem to work.

Quote:
would rather not use FTP. It's will be preferable if you could check WinSCP / Filezilla

Filezilla, the free FTP solution? :roll: What do you want to do?
  Topic: Board migration
Warmonger

Replies: 19
Views: 2182

PostForum: General discussion   Posted: 2017-05-13, 06:54   Subject: Board migration
Wow, that's awesome! Good job!

Now the main point of all this: FTP server access for Launcher and release packages.
  Topic: Board migration
Warmonger

Replies: 19
Views: 2182

PostForum: General discussion   Posted: 2017-05-08, 18:53   Subject: Board migration
A number of people in the past offered money for VCMI, so some resonable funding could be possible... as long as the project moves forward, of course.

Quote:
For $20 we could have 2 or 3 ($10+$10 or $10+$5+$5 droplets) completely different servers which is good for both security and reliability

I think we could start with one which just works... will take some time to get it running, probably months. Either way, there's no that much valuable data we need to keep in case of catastrophic failure. For now all we need to reliable service.
  Topic: I'd like to post some bugs/glitches here (VCMI 0.99)
Warmonger

Replies: 2
Views: 334

PostForum: Help & Bugs   Posted: 2017-03-26, 17:25   Subject: I'd like to post some bugs/glitches here (VCMI 0.99)
Bugtracker :!:
  Topic: Modding FAQ
Warmonger

Replies: 177
Views: 53353

PostForum: Help & Bugs   Posted: 2017-03-25, 10:28   Subject: Modding FAQ
Macron1 wrote:
By the way, I have a question.
If i'll set
Code:

{
"type":"SPELL_IMMUNITY",
"subtype":"spell.visions"
}

to hero, will it be immune to Visions spell?

No. Immunity for Vision is never checked.
  Topic: Help with mods - questions
Warmonger

Replies: 49
Views: 13402

PostForum: Content creation   Posted: 2017-03-16, 20:34   Subject: Help with mods - questions
dispelHelpfull is Dragonfly's ability, which dispells only positive spells.

SPECIAL_PECULIAR_ENCHANT is or peculiar enchantment spells as stated in Strategija:
Quote:
Loynis' Prayer specialty gives an additional +3 speed, attack and defense to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no bonuses to level 7.
Terek/Cyra/Brissa's Haste specialty gives an additional +3 speed to level 1-2, +2 levels 3-4, +1 levels 5-6 and no speed to level 7.
Coronius' Slayer specialty gives an additional +4 attack to level 1, +3 level 2, +2 level 3, +1 level 4, no attack to levels 5-6-7.
Zubin's Precision specialty gives an additional +3 attack to ranged levels 1-2, +2 levels 3-4, +1 levels 5-6, no attack to level 7.
Daremyth and Melodia's Fortune specialty enables them to cast a +3 Luck Fortune spell regardless of Air magic expertise.
Xsi, Darkstorn, Merist and Labetha's Stoneskin specialty gives an additional +3 defense to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no defense to level 7.
Ash and Inteus' Bloodlust specialty gives an additional +3 attack to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no attack to level 7.

And so on.

SPECIAL_BLESS_DAMAGE is Adela's ability
Quote:
Adela's Bless specialty adds BD * 0,03 * Hero level / Unit level damage to all units on top of the Bless spell. E.g., at level 18, Adela will provide (in average) 54% bonus damage to Halberdiers, 27% to Marksmen, 18% to Royal Griffins, 13,5% to Crusaders, 10,8% to Zealots, 9% to Champions, and 7,1% to Archangels.

But can work with other spells too.

SPECIAL_SPELL_LEV is Solmyr & pals bonus.

SPECIFIC_SPELL_DAMAGE is flat % damage bonus as Ciele and Luna.
  Topic: VCMI for Android
Warmonger

Replies: 276
Views: 175696

PostForum: Development   Posted: 2017-03-13, 06:44   Subject: VCMI for Android
Quote:
2. there are lots of full map redraws during the movement and android can't really keep up.

Yes. In fact I tried to remove map redraw altogether, but it lead to some crashes - couldn't figure out why. Probably only original author knows why it's implemented this way :-/
 
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