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VCMI Project - Heroes 3: WoG recreated Forum Index
Author Message
  Topic: Help with mods - questions
Warmonger

Replies: 43
Views: 11239

PostForum: Content creation   Posted: 2017-03-16, 20:34   Subject: Help with mods - questions
dispelHelpfull is Dragonfly's ability, which dispells only positive spells.

SPECIAL_PECULIAR_ENCHANT is or peculiar enchantment spells as stated in Strategija:
Quote:
Loynis' Prayer specialty gives an additional +3 speed, attack and defense to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no bonuses to level 7.
Terek/Cyra/Brissa's Haste specialty gives an additional +3 speed to level 1-2, +2 levels 3-4, +1 levels 5-6 and no speed to level 7.
Coronius' Slayer specialty gives an additional +4 attack to level 1, +3 level 2, +2 level 3, +1 level 4, no attack to levels 5-6-7.
Zubin's Precision specialty gives an additional +3 attack to ranged levels 1-2, +2 levels 3-4, +1 levels 5-6, no attack to level 7.
Daremyth and Melodia's Fortune specialty enables them to cast a +3 Luck Fortune spell regardless of Air magic expertise.
Xsi, Darkstorn, Merist and Labetha's Stoneskin specialty gives an additional +3 defense to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no defense to level 7.
Ash and Inteus' Bloodlust specialty gives an additional +3 attack to levels 1-2, +2 levels 3-4, +1 levels 5-6 and no attack to level 7.

And so on.

SPECIAL_BLESS_DAMAGE is Adela's ability
Quote:
Adela's Bless specialty adds BD * 0,03 * Hero level / Unit level damage to all units on top of the Bless spell. E.g., at level 18, Adela will provide (in average) 54% bonus damage to Halberdiers, 27% to Marksmen, 18% to Royal Griffins, 13,5% to Crusaders, 10,8% to Zealots, 9% to Champions, and 7,1% to Archangels.

But can work with other spells too.

SPECIAL_SPELL_LEV is Solmyr & pals bonus.

SPECIFIC_SPELL_DAMAGE is flat % damage bonus as Ciele and Luna.
  Topic: VCMI for Android
Warmonger

Replies: 210
Views: 164056

PostForum: Development   Posted: 2017-03-13, 06:44   Subject: VCMI for Android
Quote:
2. there are lots of full map redraws during the movement and android can't really keep up.

Yes. In fact I tried to remove map redraw altogether, but it lead to some crashes - couldn't figure out why. Probably only original author knows why it's implemented this way :-/
  Topic: Board migration
Warmonger

Replies: 3
Views: 505

PostForum: General discussion   Posted: 2017-02-24, 21:38   Subject: Board migration
I contacted Tow (our admin, in case you don't know :P). He can't fix FTP server issue which prevents us from updating mods and releases.

He said that the whole board is messy and outdated, needs migration.

However, Tow can't do it himself, but he is ready to support any brave volunteers willing to do so.
  Topic: SoD files mod like
Warmonger

Replies: 232
Views: 55258

PostForum: Development   Posted: 2017-02-09, 16:28   Subject: SoD files mod like
VCMI copies all dwelling masks from Guardhouse (first on the list). The problem is that Random Dwellings objects may become inaccessible if different mask is picked:
http://bugs.vcmi.eu/view.php?id=900
  Topic: VCMI 0.99 released
Warmonger

Replies: 58
Views: 19003

PostForum: News and announcements   Posted: 2017-02-03, 20:20   Subject: VCMI 0.99 released
Ubuntu linked.

Daily builds for Windows are currently broken due to Coverity fails :-(
  Topic: SoD files mod like
Warmonger

Replies: 232
Views: 55258

PostForum: Development   Posted: 2017-01-30, 18:57   Subject: SoD files mod like
Code:

originalData[index].clear(); // do not use same data twice (same ID)
logGlobal->traceStream() << "\n" << originalData[index];

Surely passing cleared objects won't work ;-)
  Topic: Git hub Pull request question
Warmonger

Replies: 4
Views: 352

PostForum: Development   Posted: 2017-01-28, 20:21   Subject: Git hub Pull request question
Create another branch of 'develop' branch.
  Topic: Need BugTracker privileges.
Warmonger

Replies: 1
Views: 214

PostForum: Help & Bugs   Posted: 2017-01-27, 06:43   Subject: Need BugTracker privileges.
Done!
  Topic: VS 2015 compilation
Warmonger

Replies: 41
Views: 3166

PostForum: Development   Posted: 2017-01-24, 16:50   Subject: VS 2015 compilation
krs wrote:
So if that one is not defined in debug configuration, does that mean that the debug configuration is not up to date? Should only RD be used?

To me RD looks like it has everything set up for debugging mode for some modules. EG minizip has everything set up for degug, battleAI not so much.

Would you like to add these changes to your pull request https://github.com/vcmi/vcmi/pull/268 ?

Quote:
Some files were created in c:\Users\krs\Documents\My Games\vcmi\. Which I deleted...

Now LoadResources expects to find the config/filesystem.json file in that path and does not take the ones in ../config folder.

Where is this path saved on Windows?
How do I reset this back to ../config folder?

config\filesystem.json is a part of VCMI package, not in MyDocuments.
  Topic: VS 2015 compilation
Warmonger

Replies: 41
Views: 3166

PostForum: Development   Posted: 2017-01-22, 18:51   Subject: VS 2015 compilation
That's possible, I probably didn't use Debug config for months. No one else did, either :roll:
  Topic: Do you need permissions to push something to VCMI github?
Warmonger

Replies: 4
Views: 355

PostForum: Development   Posted: 2017-01-21, 11:35   Subject: Do you need permissions to push something to VCMI github?
You don't have write access to repository. Did you think everybody can write whatever they please? Create pull request for team to review.
  Topic: Resourceful AI mod
Warmonger

Replies: 6
Views: 622

PostForum: Content creation   Posted: 2017-01-21, 08:39   Subject: Resourceful AI mod
Quote:
As such I would like to request adding it in launcher so that people can have easy access to it

Yes, I will have to poke Tow again about fixing FTP server :roll:
  Topic: Do you need permissions to push something to VCMI github?
Warmonger

Replies: 4
Views: 355

PostForum: Development   Posted: 2017-01-21, 08:02   Subject: Do you need permissions to push something to VCMI github?
Most certainly. Only proven ones got it ;)

Use pull requests.
  Topic: VS 2015 compilation
Warmonger

Replies: 41
Views: 3166

PostForum: Development   Posted: 2017-01-20, 10:53   Subject: VS 2015 compilation
krs wrote:
Is Editor not supposed to be built? Why is it not marked for building in configuration?

It is not, as it doesn't really work yet. All editor stuff we got so far were compiled by AVS himself.
  Topic: VS 2015 compilation
Warmonger

Replies: 41
Views: 3166

PostForum: Development   Posted: 2017-01-19, 22:00   Subject: VS 2015 compilation
Well, it always can be tricky - but for me it just works :P Make sure you don't have any messed-up extra characters in this field.
 
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