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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-12-29, 08:28   Subject: Abyss Town revived!
Thanks, I really wouldn't have gotten anywhere without Misiokles, Anonymous and others and their hard work. Not to mention everyone's creative input!

0.71 released due to me having time to kill. It's just a cosmetic change to the icons of the two new neutrals (proper neutral backgrounds).
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-12-28, 19:26   Subject: Abyss Town revived!
New update! 0.7 contains:

-Grail map! Big thanks to the ERA modder StasPV for this!
-Two new neutral units: Winged Lamprey and Mana Lamprey. These are neutral variants of the feelers/surgers. Backgrounds on icons will be changed to neutral later. They are still wip but should be fairly balanced... for now.
-Balance tweaks

I have been a bit busy so forgive me! ;-)
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-10-03, 18:31   Subject: Abyss Town revived!
New update! 0.6 contains:

-Unit balance tweaks
-New unit sounds!

Big thanks to an anonymous helper for sounds and balance. Additional balance help from my brother!
  Topic: Project Legends - standalone game powered by Vcmi
Troggly

Replies: 61
Views: 56506

PostForum: Content creation   Posted: 2016-06-07, 17:48   Subject: Project Legends - standalone game powered by Vcmi
Dice is a fantasy thing, if fantasy is based on history somewhat, that is. The modern style of dice is actually unaltered from ones used by the Akkadians, one of the oldest civilizations in known history. The same style of dice have been used by cultures ranging from europe to southmost asia so yeah, dice do work in the setting.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-05-17, 20:39   Subject: Abyss Town revived!
Link fixed!

That could be achieved, however, I believe this subject will be further explored once we get *there*!
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-05-17, 16:04   Subject: Abyss Town revived!
Update!

-Gave Charybdis greek plural (Charybdiae)
-Due to misiokles being awesome, Verna is now a super badass extrordinaire as she can upgrade Hippocampus into Golden Hippocampus, otherwise unavailable in the world, not even as random monsters! This hero was previously "broken" as her special did nothing.

Keep in mind the Golden variant will require some tweaking in terms of balance (as do heroes still) so suggestions are very much appreciated, if not vital!

When I feel the mod is more or less complete, I will, if people want it, release an alternative version with all the original names restored. I feel that while I wasn't satisfied with some names, others were, so the alternative will be available then. In the meantime, you can just go into the various files and restore them.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-01-17, 21:48   Subject: Abyss Town revived!
Warmonger wrote:
Checking new version (12 days old). Noticed:
- New creature names. What the heck are "Feelers". "Charybdises" is way too long name. Also Murclos was much better than "Deep One".


"Feeler" is a less commonly used term for an appendage. It's archaic, so I thought it was appropiate over the to me way too literal original name. Again, it is placeholder until people vote for something else, if so the new name will take it's place.

The Kraken name was mostly because I felt it anchored the faction more into the fantastical and less into Sea World. Oh, and Kraken also make them cooler for some reason, kind of like how "Winged Accountant" would make Angels less so.

Charybdis is a monster from greek mythology, the unseen beast that creates whirlpools, drags ships into them and eats them. "Sea worm" is a tree of not so very scary womy water-dwelling things. The name is long in plural, sure, and I am considering the proper greek form, which I believe is "charybdiae". Hardly the longest, though.

And due to copyright reasons, I don't want to return the murlocs. Since they are also so incredibly heavily associated with Blizzard, it wouldn't feel right. It's like throwing in the Uruk-hai from LOTR or Daedra from the Elder Scrolls. It's out of place. If you have another name idea, I want to hear it! Public domain is the key!
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2016-01-03, 21:14   Subject: Abyss Town revived!
New update! Here are the main changes:

-Fixed some of the graphical glitch issues with Sea Urchins. Still needs work but it looks passable.
-Implemented Dydzio's balance changes.
-Deep and Dark Ones rebalanced for tier 3. Still WiP but should be balanced okay.
-Krakens! Krakens!?
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-26, 18:43   Subject: Abyss Town revived!
Right, I will get to it! I will wait for specifics before I touch tier7 again.

You can use PMs in case you want to discuss technical details, as those can easily clutter a thread.

Hopefully I can get my brother interested in helping with balance, as that is his thang, it's just hard to get him invested in modding.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-26, 12:20   Subject: Abyss Town revived!
I am reworking unit balance now. Here is what I've considered so far:

tier1: Untouched. Due to it being flying (did we patch that in at some point?) I found the stats to be fine.
tier1upg: Lowered damage to 2-3 and increased attack to 6.
tier2: Untouched.
tier2upg: Increased price to 165 and lowered damage to 2-4.
tier3: Nothing so far. I was a bit confused by the word "add" and then "-" before the stats. ;-)
tier3upg: Same as base unit.
tier4: Untouched.
tier4upg: Untouched.
tier5: Untouched.
tier5upg: Hitpoints decreased to 55. Attack increased to 13.
tier6: For now untouched, I would like some confirmation if you meant increasing or decreasing as you used "-" but used the word "give", Dydzio! :-P
tier6upg: Same as base unit.
tier7: Damage lowered to 45-55. Defense lowered to 17.
tier7upg: Damage lowered to 45-55. Attack increased to 24.

Dark Ones and Deep Ones: Reworked to tier 3. Stats are experimental at this point, but should be *fairly* balanced. I am trying to keep the stats akin of most non-boss neutral units; being somewhere between a base and upgraded unit in stats.

I am fixing the graphical glitch regarding the Sea Urchin right now. I have fixed most of the issue and hopefully it will be fixed entirely in the next release.
The Sea Urchin has been a constant pain in the backside, akin of sitting on one. Hopefully we will be done with this grief soon enough!

I have asked friends what they thought about the nautiloid being changed to Kraken. The response has been a big fat "yes!" so I will go for it... for now!

I am going to work on sounds. As always, feeback is not just welcome, it's OBLIGATORY! :-P
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-24, 07:26   Subject: Abyss Town revived!
Balance changes will be in the next version, for now enjoy the holidays and have an update!

Changes:
-Fixed Sea Urchins to tier3 population booster (as seemed to be the original intention)
-Fixed Dark & Deep One icons to have the neutral background
-Removed Sea Urchins from town screen before being built
-Additional minor fixes and tweaks

I changed the original post to be less about me talking about what I would like to do and what we are actually doing. A lot has changed since then.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-22, 06:37   Subject: Abyss Town revived!
I am going to consider your balance tweaks Dydzio, those are really good! I would love to hear additional feedback from others, but these are ones I am definetly considering, and misiokles (the guy doing the real dirty work) seem to agree!

Deep One & Dark One will be rebalanced to tier3 eventually. I would want some ideas on what the stats & abilities should be.

I am considering changing "nautiloid" to "Kraken", if anyone is with me on that one, as I found my original name perhaps scientifically correct but hardly interesting. I know most would probably consider a kraken tier 6-7, but ogres, gorgons and other big meanies have been tier 5 previously, so it wouldn't be completely out of place. Furthermore, it would help cement the faction as being a bit more... fantastical.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-18, 19:22   Subject: Abyss Town revived!
I get them from the English language, why thank you! :-D

The floating spire/sceptre is a placeholder name. I was incredibly confused when the jellyfish started shooting bolts of magic for no reason, so I wanted a name that explain it as a special type of jellyfish. Jellyfish, as explained prior, is extremely generic and dull (not to mention one of the english language's silliest words) so I wanted to spice it up. If anyone knows of some odd creature name that fits and sounds cooler, sure, I will go for that. Same goes if jellyfish gets voted back in by a larger crowd.

The octopus is clearly a nautiloid creature due to the shell on the back. It was an obvious change. I mentioned this prior.

Merrows are not mere mermaids, actually. According to folklore (and this is the most awesome thing about them), males look radically different from females, being grotesque and monstrous. And as I mentioned before, they look almost identical to a fairly well-known illustration of a merrow male. Also, it made little sense calling them Yuan-ti, as those are normal snake people, not vaguely fish-like things. There is also the problem of the wizards of the coast being quite sue-happy about some creatures (like illithids, for example) and less so with some they set in the public domain (gnolls, for example).
You can get what I mean by simply googling merrow or merrow male. Again, I am open to ideas but as nothing but d&d properties use the word "yuan-ti", I am kind of scared of using it.

Edit: Oh crap!
Quote:
The yuan-ti are considered "product identity" by Wizards of the Coast and as such is not released under its Open Gaming License.


If more people want the names returned to their formers, sure. So far I haven't heard another complaint, but I am open minded if anything!

My names are merely there to avoid confusion from new players, which is also how I have tested them. As always, constructive criticism is most welcome and will be heard!
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-17, 17:08   Subject: Abyss Town revived!
Problem fixed! It was a hero description. Thank Poseidon it wasn't some tiny word somewhere in the bigger files. Teaches me for not testing enough! I figured out how to find the problem while at work, but thanks for the heads-up!

By the power of awesome, misiokles also restored the old "abyssal murloc" (now dark one) as a neutral creature along with it's and the original murloc (now deep one's) dwelling. He is a cool dude like that. The both of them may get a power boost later to tier 3 to fit the new name better. This however, comes hand in hand with something important we need to discuss:

Balance.

We really need a discussion going on unit, hero and even building balance (getting tier 6 and 7 is way too easy). This is what makes or breaks a faction afterall.
  Topic: Abyss Town revived!
Troggly

Replies: 36
Views: 12808

PostForum: Content creation   Posted: 2015-12-17, 07:19   Subject: Abyss Town revived!
Nobody reporting the fact that the mod isn't working at all right now? I have noticed that editing files is extremely finicky and frail at times and will create problems for no other reasons than to cause grief. Heck, I tried to change the Bastion hero descriptions to proper english once and all heroes except one became unavailable.

I need people to help locating the problem.
 
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