Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: VCMI for Android
Tooandorisu

Replies: 336
Views: 184069

PostForum: Development   Posted: 2017-07-11, 08:05   Subject: VCMI for Android
Here is a zip for the cache
  Topic: VCMI for Android
Tooandorisu

Replies: 336
Views: 184069

PostForum: Development   Posted: 2017-07-10, 19:08   Subject: VCMI for Android
Here you go
  Topic: VCMI for Android
Tooandorisu

Replies: 336
Views: 184069

PostForum: Development   Posted: 2017-07-09, 06:31   Subject: VCMI for Android
Fay wrote:
Yeah, vcmi on android generally tries to follow the same folder structure as the desktop one -- mods can be copied from desktop version to <public storage directory>/vcmi-data/Mods/ and then enabled via mods menu in launcher.

Nope. Not possible to enable mods via the launcher. I have like 5-6 mods in it. Doesn't show up in the launcher at all
  Topic: iOS Port
Tooandorisu

Replies: 44
Views: 29845

PostForum: Development   Posted: 2017-07-05, 12:57   Subject: iOS Port
My brother is very interested in this project, but got iOS. Is there any way he can be a tester of this project?
  Topic: VCMI for Android
Tooandorisu

Replies: 336
Views: 184069

PostForum: Development   Posted: 2017-05-21, 12:23   Subject: VCMI for Android
Maybe a long shot, but dailies for android build?
  Topic: Update VCMI essential files - error
Tooandorisu

Replies: 1
Views: 652

PostForum: Help & Bugs   Posted: 2017-03-27, 10:05   Subject: Update VCMI essential files - error
Do not EVER update VCMI essential files. Those are never necessary to update.
  Topic: Board migration
Tooandorisu

Replies: 19
Views: 2698

PostForum: General discussion   Posted: 2017-02-25, 20:45   Subject: Board migration
I own my own homepage.. (Sucks atm) I could try doing it.. However... I'm a total newbie when it comes to FTP stuff
  Topic: VCMI 0.99 released
Tooandorisu

Replies: 65
Views: 31615

PostForum: News and announcements   Posted: 2017-02-05, 16:25   Subject: VCMI 0.99 released
Warmonger wrote:

Daily builds for Windows are currently broken due to Coverity fails :-(


When or how long until this is fixed?
  Topic: VCMI for Android
Tooandorisu

Replies: 336
Views: 184069

PostForum: Development   Posted: 2017-01-07, 18:57   Subject: VCMI for Android
Is there any way to use the mods for vcmi?
  Topic: Development build 0.98g
Tooandorisu

Replies: 35
Views: 14902

PostForum: Development   Posted: 2016-10-02, 18:52   Subject: Development build 0.98g
That's one huge changelog. Hope for a .99 release soon :)
  Topic: Development build 0.98g
Tooandorisu

Replies: 35
Views: 14902

PostForum: Development   Posted: 2016-10-01, 21:49   Subject: Development build 0.98g
So no .99 yet?
  Topic: 3rd Upgrade units
Tooandorisu

Replies: 12
Views: 11842

PostForum: General discussion   Posted: 2016-06-14, 17:40   Subject: 3rd Upgrade units
majaczek wrote:
I Have the mod "Amethyst Upgrades" which, among other things, adds new creatures, enough to make second upgrade (third form) for every town and every level of creature

It is under "Knightmare Mods" on HeroesCommunity

And this works with vcmi?
  Topic: Random map generator
Tooandorisu

Replies: 289
Views: 204475

PostForum: Development   Posted: 2016-06-01, 19:33   Subject: Random map generator
Warmonger wrote:
New templates, 150 of them! With new Hota, WoG and Axolotl creatures:

Image

Nice! How to get'em?
  Topic: Development build 0.98g
Tooandorisu

Replies: 35
Views: 14902

PostForum: Development   Posted: 2016-05-23, 12:51   Subject: Development build 0.98g
AVS wrote:
Most likely not yet. We need to test new map format before release. Also map format is still not fully implemented.


So.. Any ETA of the PR200 merge?
  Topic: Development build 0.98g
Tooandorisu

Replies: 35
Views: 14902

PostForum: Development   Posted: 2016-05-22, 21:48   Subject: Development build 0.98g
AVS wrote:
Tooandorisu wrote:
Newest version of the vcmi editor can you get here: https://github.com/vcmi/vcmi_editor/releases


They are outdated. New version will be after PR200 merge.


Is that in the .99 release?
 
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