Forum index VCMI Project - Heroes 3: WoG recreated
Forum of the project aiming to recreate best turn-based strategy ever!

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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: VCMI for Android
Dydzio

Replies: 306
Views: 178771

PostForum: Development   Posted: 2017-07-11, 18:56   Subject: VCMI for Android
Yeah - VCMI JSON parser is not too strict. I think the best way would be to display mod that causes problem and mark it with some error icon or whatever. If you do not display faulty mod at all then people may think that they install it incorrectly etc.
  Topic: VCMI for Android
Dydzio

Replies: 306
Views: 178771

PostForum: Development   Posted: 2017-07-11, 12:14   Subject: VCMI for Android
As error shows - it is caused by invalid JSON file that belongs to particular mod.
  Topic: cheats
Dydzio

Replies: 4
Views: 247

PostForum: Content creation   Posted: 2017-06-01, 18:28   Subject: cheats
Yes - check CGameHandler::handleCheatCode in CGameHandler.cpp file - it belongs to VCMI server
  Topic: cheats
Dydzio

Replies: 4
Views: 247

PostForum: Content creation   Posted: 2017-06-01, 07:24   Subject: cheats
Adding them via programming (extending VCMI code) is the only way for now
  Topic: Board migration
Dydzio

Replies: 19
Views: 2353

PostForum: General discussion   Posted: 2017-05-08, 19:19   Subject: Board migration
Sounds good :D
  Topic: Board migration
Dydzio

Replies: 19
Views: 2353

PostForum: General discussion   Posted: 2017-05-04, 15:07   Subject: Board migration
First thing is we need new hosting, currently forum is on Tow's VPS which he prefers to keep private
  Topic: Crash when opening any battle.
Dydzio

Replies: 4
Views: 586

PostForum: Help & Bugs   Posted: 2017-03-05, 11:10   Subject: Crash when opening any battle.
vcmi essential files are not supposed to be updated - it causes problems
  Topic: Board migration
Dydzio

Replies: 19
Views: 2353

PostForum: General discussion   Posted: 2017-02-26, 10:03   Subject: Board migration
I think SXX wanted to work on it
  Topic: VS 2015 compilation
Dydzio

Replies: 41
Views: 4810

PostForum: Development   Posted: 2017-02-03, 21:52   Subject: VS 2015 compilation
You can use "outdated" tutorial for tortoise git I guess... I did not use tortoise git so i have no experience with that tool, though I heard some bad opinions about that one. Sourcetree is very popular on windows. Anyway, I use Sourcetree only for "overview" and to view changes. I operate on git command line to perform most actions and I am git first timer :P.
  Topic: VS 2015 compilation
Dydzio

Replies: 41
Views: 4810

PostForum: Development   Posted: 2017-02-03, 14:44   Subject: VS 2015 compilation
I found some time to finally complete this. It seems that tutorial will help some people: VCMI VS 2015 build tutorial
This tutorial does not contain all information from previous one, but helps to replace outdated information, and adds some more information about VCMI solution itself.
  Topic: Map editor
Dydzio

Replies: 110
Views: 21349

PostForum: Development   Posted: 2017-01-16, 14:43   Subject: Map editor
Try to use gmail
  Topic: Parę pytań na początek
Dydzio

Replies: 3
Views: 1957

PostForum: Pomoc i błędy   Posted: 2017-01-09, 16:15   Subject: Parę pytań na początek
Wysłałeś tam gdzie trzeba, odpisałem i wysłałem zaproszenie na slacka :d
  Topic: VCMI 0.99 released
Dydzio

Replies: 65
Views: 29260

PostForum: News and announcements   Posted: 2016-11-02, 14:30   Subject: VCMI 0.99 released
Also this release shipped with opengl32.dll, which causes game to misbehave, for example on my PC it causes problems when switching between fullscreen and windowed mode.
  Topic: Parę pytań na początek
Dydzio

Replies: 3
Views: 1957

PostForum: Pomoc i błędy   Posted: 2016-10-21, 11:03   Subject: Parę pytań na początek
Podaj mi tu na forum w prywatnej wiadomości jakiegoś maila to wyślę ci na niego zaproszenie do miejsca gdzie komunikują się członkowie VCMI.
  Topic: Just discovered this project, inquiries about performance
Dydzio

Replies: 8
Views: 2065

PostForum: General discussion   Posted: 2016-10-08, 15:20   Subject: Just discovered this project, inquiries about performance
Technically it uses SDL 2, but I guess it uses elements from "SDL1", which are included there too, SDL 2 has hardware acceleration when all elements are SDL_Texture, the parts of VCMI code I saw use "legacy" SDL_Surface
 
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