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VCMI Project - Heroes 3: WoG recreated Forum Index
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  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-23, 18:04   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Awesome, that seems to have done the trick! Thanks!
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-23, 17:38   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
acidchalk wrote:
Cetatea was causing crashes on the siege screen. I fix that error one of the files was named wrong and there was a non shooter as the shooter hehe.

https://www.dropbox.com/s...etatea.rar?dl=0



I am still having trouble getting the updated Cetatea files to work. I am pretty sure it's because my VCMI isn't after the date specified on the mod list, but I am not entirely sure how to fix that. Any suggestions?
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 17
Views: 307

PostForum: Content creation   Posted: 2017-03-23, 17:27   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Wow, go to sleep one night and wake up to a bustling new topic!!!! Good job guys!

@Acidchalk : if you are still interested I could very much use your expertise on my Death Valley team! I have the townscreen all worked up, and a working idea in my head for all structures functions. Avatar has volunteered his skills for jsons. I could definitely use help with making the extra borders/ areas, importing the monsters, etc. I'll send you a buncha stuff to start with (it's not well organized) The animations would be a wonderful starting point.

HC Realms Death Valley thread
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-03-20, 20:29   Subject: All additional towns to VCMI
Try this one.....you may need to open the folder and dig down a level, that happens on several town downloads so they don't work....

ie: Forge/Forge/Content (just copy content and content.json, move them up one folder and then delete Forge folder in middle)

Forge
  Topic: Help with mods - questions
Draeganfire

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-03-20, 16:26   Subject: Help with mods - questions
So, is Paint.net a good program to use for creating building borders / building areas, or is there a better program? I also have current access to Corel Draw (x8) and windows paint atm.
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-03-20, 16:21   Subject: All additional towns to VCMI
I am definitely interested in any help I can get! Sent you a small email here on this site, and the Heroes Community page is here

HC Death Valley 2.0
  Topic: Help with mods - questions
Draeganfire

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-02-12, 02:46   Subject: Help with mods - questions
I only noticed Paint.net after you asked the question....lol....so don't feel bad, I wasn't picking on you
  Topic: Help with mods - questions
Draeganfire

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-02-10, 22:28   Subject: Help with mods - questions
@val-gaav

I have been using Paint.net and it actually gives the coordinates of where the mouse icon is pointing at the bottom of the program screen, so I imagine most art programs have similar options built in
  Topic: Help with mods - questions
Draeganfire

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-02-09, 18:00   Subject: Help with mods - questions
Awesome guys~ Helps out a lot :-)
  Topic: Help with mods - questions
Draeganfire

Replies: 43
Views: 11275

PostForum: Content creation   Posted: 2017-02-09, 01:23   Subject: Town Screen creation in regards to Death Valley project.
Okay, so I was looking through some mods at how the .json is set up for the townscreen and I noticed a lot of the buildings have "x:0 y:0 "...... This doesn't make sense to me unless the makers are saving each building as a transparent image the size of the whole background. Is that what I am seeing or am I just not understanding how it works?
  Topic: Resourceful AI mod
Draeganfire

Replies: 6
Views: 628

PostForum: Content creation   Posted: 2017-01-24, 03:44   Subject: Resourceful AI mod
I m wondering, is there any way to make the mod a part of the game at the harder skill level settings? That way someone learning the game can choose easy and have a relatively simple game, while someone wanting the challenge could choose the harder settings and have to compete with the limitless resources?
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-01-20, 00:01   Subject: Individual Buildings
If anyone is interested in the individual buildings, I posted pics here

Heroes Community - Death Valley Thread
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-01-19, 21:59   Subject: All additional towns to VCMI
Yeah I noticed that the dwellings in town seemed to be a one-shot deal...... I may add some fog or ghosts or some such to enhance that, haven't decided yet.
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-01-19, 17:11   Subject: All additional towns to VCMI
I went with this townscreen based on an earlier post. As far as any copyrights go, I intend to do some research before locking myself into anything, but I believe it is fine for several reasons. 1. I intend to credit any work used from any source. 2. I am not in any way seeking monetary gain from this project, as copyright laws are aimed at ensuring artists receive both the credit due to them and any monetary compensations, I believe we are fine, after all HOMM 3 was also copyrighted, and I believe it could be argued the entirety of this project could then be argued as infringement. Though since no one is profiting from this expansion, I don't think there is anything to worry about.
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 62224

PostForum: Content creation   Posted: 2017-01-19, 00:57   Subject: Death Valley 2.0
Okay, in keeping with my original thoughts to take bits of projects that were abandoned and bring good work to life, here is my second effort with Paint.net, based off the resources file misiokles directed us towards. I will post town-screens, and if anyone likes what they see I will post individual building pics later on a new topic thread.




[img][/img]
Background

[img][/img]
Layer 2

[img][/img]
Layer 3

[img][/img]
Layer 4

[img][/img]
Layer 5

[img][/img]
Layer 6


Mage Guild window
 
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