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VCMI Project - Heroes 3: WoG recreated Forum Index
Author Message
  Topic: Help with town editing
Draeganfire

Replies: 19
Views: 2038

PostForum: Content creation   Posted: 2017-06-01, 09:01   Subject: Help with town editing
HEY!!! I was thinking about your earlier post about the 8th level dwelling. If you were to create the dwelling as just a random dwelling within your mod, you might be able to get around that problem. there are plenty of mod creatures that are neutral and not necessarily attached to a town........

Anyone have a yea or nay on that???? let us know!
  Topic: Help with town editing
Draeganfire

Replies: 19
Views: 2038

PostForum: Content creation   Posted: 2017-05-27, 01:03   Subject: Help with town editing
no problem. If you run into problems let us know, I'll be watching this thread :-)
  Topic: Help with town editing
Draeganfire

Replies: 19
Views: 2038

PostForum: Content creation   Posted: 2017-05-26, 23:24   Subject: Help with town editing
I like the way that crystal palace looks, can't wait to see the whole town in action :->
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-05-02, 22:01   Subject: Help with mods - questions
Sounds like an idea!!! Thanks!
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-05-02, 21:27   Subject: Help with mods - questions
7 more, one for each dwelling.
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-05-02, 20:42   Subject: Help with mods - questions
by "unlocking " I only meant the Awakening would make available the secondary upgrade. In essence the Awakening structure would add an additional upgrade to each creature. Sorry sometimes things sound simpler in my head than in type.
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-05-02, 17:28   Subject: Team Death Valley Question
Hey new problem..... Our town has a structure built on the castle called Awakening. I had wanted it to have the ability to unlock a secondary upgrade to each of the seven monster tiers, but it seems there may be some coding issues with trying to do that with just the one structure as opposed to having to add to each dwelling structure. Any suggestions?
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 18
Views: 1846

PostForum: Content creation   Posted: 2017-03-23, 18:04   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Awesome, that seems to have done the trick! Thanks!
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 18
Views: 1846

PostForum: Content creation   Posted: 2017-03-23, 17:38   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
acidchalk wrote:
Cetatea was causing crashes on the siege screen. I fix that error one of the files was named wrong and there was a non shooter as the shooter hehe.

https://www.dropbox.com/s...etatea.rar?dl=0



I am still having trouble getting the updated Cetatea files to work. I am pretty sure it's because my VCMI isn't after the date specified on the mod list, but I am not entirely sure how to fix that. Any suggestions?
  Topic: Warlock town vcmi 0.99 + other stuff probably coming soon.
Draeganfire

Replies: 18
Views: 1846

PostForum: Content creation   Posted: 2017-03-23, 17:27   Subject: Warlock town vcmi 0.99 + other stuff probably coming soon.
Wow, go to sleep one night and wake up to a bustling new topic!!!! Good job guys!

@Acidchalk : if you are still interested I could very much use your expertise on my Death Valley team! I have the townscreen all worked up, and a working idea in my head for all structures functions. Avatar has volunteered his skills for jsons. I could definitely use help with making the extra borders/ areas, importing the monsters, etc. I'll send you a buncha stuff to start with (it's not well organized) The animations would be a wonderful starting point.

HC Realms Death Valley thread
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 64981

PostForum: Content creation   Posted: 2017-03-20, 20:29   Subject: All additional towns to VCMI
Try this one.....you may need to open the folder and dig down a level, that happens on several town downloads so they don't work....

ie: Forge/Forge/Content (just copy content and content.json, move them up one folder and then delete Forge folder in middle)

Forge
  Topic: All additional towns to VCMI
Draeganfire

Replies: 65
Views: 64981

PostForum: Content creation   Posted: 2017-03-20, 16:21   Subject: All additional towns to VCMI
I am definitely interested in any help I can get! Sent you a small email here on this site, and the Heroes Community page is here

HC Death Valley 2.0
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-02-12, 02:46   Subject: Help with mods - questions
I only noticed Paint.net after you asked the question....lol....so don't feel bad, I wasn't picking on you
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-02-10, 22:28   Subject: Help with mods - questions
@val-gaav

I have been using Paint.net and it actually gives the coordinates of where the mouse icon is pointing at the bottom of the program screen, so I imagine most art programs have similar options built in
  Topic: Help with mods - questions
Draeganfire

Replies: 49
Views: 13714

PostForum: Content creation   Posted: 2017-02-09, 18:00   Subject: Help with mods - questions
Awesome guys~ Helps out a lot :-)
 
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