| Author |
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| Warmonger |
Posted: 2012-05-13, 14:33 Post subject: |
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Have a look here: TODO list.
And of course a whole lot of minor features, like tooltip for heroes in combat. |
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| Tow dragon |
Posted: 2012-05-13, 14:14 Post subject: |
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That list misses a few things like multiplayer support or moat/gate in sieges. There are many bugs too. |
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| cromat |
Posted: 2012-05-13, 13:58 Post subject: |
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Is there any extracted list of what's missing?
vcmi-status document lists only:
| Code: | Adventure Spells:
Visions 0
View Earth 0
Disguise 0
View Air 0
Combat Spells :
Quicksand 0
Land Mine 0
Force Field 0
Fire Wall 0
Earthquake 0
Chain Lightning 0
Campaign:
Saves between missions 0
Moving heroes between maps 0
Support for bonuses:
Hero corssover 0
Starting hero 0
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(and it takes a while to filter this from tons of done features:) )
Is it everything? |
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| Warmonger |
Posted: 2012-05-12, 15:55 Post subject: |
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We have a number of topics for technical discussions, but you post in the others and create chaos.
Constants were moved to GameConstants.h quite a while ago.
| Quote: | | Making game 100% identical to H3 will take a while but I think that we'll have all notable H3 features in a year or two. |
I would be more optimistic, there are little significant features left. Pretty much everything related to original game is at least started. I hope that 0.9 will be poor, but more or less complete release. |
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| majaczek |
Posted: 2012-05-12, 00:52 Post subject: |
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More precisely if you change config files of VCMI for towns and recompile with increased town limit (it is a number in the code currently not in the config) you would be able to get new towns you provide (including all graphics) as starting town or random town in already existing VCMI.
Most of adding more of the same is supported by engine itself but some important values aren't exported to config files. Note that some features are really hardcoded so with only changing data files and a few numbers in code you would be able to provide only new town which have buildings common to all towns (mage guild upto 5, city hall up to capital, market, tavern, creature generators for 7 creatures and their upgrades, nothing more granted), because how town-specific buildings work is really hardcoded (you would need to modify more than a few numbers in code).
Adding creatures to VCMI is almost tivial as it seems only hardcoded thing is count of all creature types (all is accesible via vcmi config files, you only need change one number in code).
But adding more creature types with some limits is already possible in ERA (community driven succesor of WoG) if you use Amethyst plugin (plugin is program running on top of ERA adding a functionality for it) so you need mostly put Amethyst on top of ERA and provide data for it to add creatures to todays heroes.
If you want you may team with me so I would work on easier technicals (the harder ones are already accessible) and you would only work on graphics to provide some creatures to ERA (PM me about)
back to vcmi topic: I suggest at least exporting most constants from global.h GameConstants.h to new config file GameLimits.json if you don't want sophisticated mod mechanism yet. |
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| Vampireshado |
Posted: 2012-05-12, 00:30 Post subject: |
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| Alright Awesome. Thanks for the help. |
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| Ivan |
Posted: 2012-05-11, 22:08 Post subject: |
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Making game 100% identical to H3 will take a while but I think that we'll have all notable H3 features in a year or two.
We don't have scripting or possibility to add new towns\creatures right now but these features are in our to-do list.
| Quote: | In particular I'm interested in creating custom towns and creatures.
I know how to make the artwork and images for them, but I'm real iffy on coding |
Check this subforum: http://forum.vcmi.eu/viewforum.php?f=15
In short - go on. Currently there is no way to add something in game but it is already possible to replace existing content. |
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| Vampireshado |
Posted: 2012-05-10, 20:35 Post subject: |
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Amazing. How long do you think it will take to finish the rest of the game?
And also are we currently able to use the script to add mods?
In particular I'm interested in creating custom towns and creatures.
I know how to make the artwork and images for them, but I'm real iffy on coding, so if anybody else is interested I could use some help.
And if there is a specific section on the forums for this let me know so I'm not cluttering this page up. |
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| Warmonger |
Posted: 2012-05-10, 13:33 Post subject: |
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Yes, it should be pretty playable indeed. And the 0.89 is going to have very long feature list!
The AI is not a main goal, the goal is to complete the original game. Just some issues annoyed me and first AI implementation was insufficient to make it play well. |
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| lssjbrolli |
Posted: 2012-05-10, 08:52 Post subject: |
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| it has a few bugs and i think the devs are working mostly on AI now, but the game is quite playable, especially if you wanna do some bug hunting ;) |
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| Vampireshado |
Posted: 2012-05-10, 04:06 Post subject: |
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| That is the best news I have heard in a very long time. This is easily one of my favorite games of all time and I'm very glad to see other people still care about it too. Is it currently playable? or close to playable? Sorry if the answer to my question is obvious I'm having a little trouble navigating this place... |
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| lssjbrolli |
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| Vampireshado |
Posted: 2012-05-09, 16:31 Post subject: |
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| So for the record, and for people just now discovering this, this project is still up and running? Still working toward it's goal? |
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| Zamolxis |
Posted: 2012-03-03, 20:13 Post subject: |
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| Done. Thanks for the heads-up. |
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| majaczek |
Posted: 2012-03-03, 15:15 Post subject: |
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full changelog is up to 0.86
please update it with the two new version changelogs |
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