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| The time now is 2012-01-28, 02:03 |
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Users write 6237 posts, 418 topics
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We have 831 registered users
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The newest registered user is Hakkology
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| About VCMI |
We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Few years of intensive work resulted in creating application with impressive amount of features. Among current features are:
Support for HoMM 3 graphics and maps of any size
Scennario selection menu
Adventure map with all objects, sailing, casting spells
Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild
Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI
Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more
High resolutions
VCMI is an open-source project - if you want help it, please contact us using our board.
You can obtain VCMI sources at https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk
They are licensed under GNU GPL 2.0 or higher. |
| VCMI 0.87 Released! |
| Author: Warmonger @ 2011-12-01, 18:42 |
Hello,
we're happy to announce release of VCMI 0.87.
We have reached another milestone: since this build, all creature abilities from Shadows of Death are implemented. Also, pathfinder has been improved so now it can show the way with use of boats and subterranean gates. On adventure map, sleep button is now functional together with reminder, which tells you about remaining points of your heroes. Additionally, in main menu you can see original credits for authors.
That is of course not all. There are various improvements and background work for new features. You may also look forward to adventure AI in next release.
We have done a number of bugfixes - about 40 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
This package includes VCMI User Manual.
Download link: http://forum.vcmi.eu/dloa...=download&id=23 (5.4MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
***
Save format has been changed, savegames from previous versions won't work with 0.87.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" (or just 'r' letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Since VCMI 0.85 a new creature card is used. If you don't like it, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the "classicCreatureWindow" entry). This setting can also be switched during the game by typing into console "switchCreWin" (case matters!).
Acknowledgements:
Many thanks for all testers and developers who contributed to this build, especially new team members.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.86->0.87
GENERAL:
* Pathfinder can find way using ships and subterranean gates
* Hero reminder & sleep button
PREGAME:
* Credits are implemented
BATTLES
* All attacked hexes will be highlighted
* New combat abilities supported:
- Spell Resistance aura
- Random spellcaster (Genies)
- Mana channeling
- Daemon summoning
- Spellcaster (Archangel, Ogre Mage, Elementals, Faerie Dragon)
- Fear
- Fearless
- No wall penalty
- Enchanter
- Bind
- Dispell helpful spells
Full changelog is available here.
VCMI Team
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| Comments: 1 :: View Comments (Post your comment) |
| VCMI 0.86 released! |
| Author: Tow @ 2011-09-01, 11:29 |
Hello,
we're happy to announce release of VCMI 0.86. This build does not bring any revolutionary changes but is a steady progress before upcoming rapid jumps (ie. adding adventure AI). The most noticeable change is probably music support. After long time it's back and hopefully it's done right this time. Other new features mainly revolve around battles — many new creature abilities are handled, along with a few spells. Besides, we added support for the last set of missing artifacts. Beginning with this build, all H3:SoD artifacts are handled!
Some engine improvements are promising as well. VCMI should run smoother during battles. Also, some development has been made on scripting modules interfaces and ERM interpreter. It isn't usable now and won't be soon, however that hidden effort will certainly come useful in the future.
We have done a number of bugfixes - about 50 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Download link: http://forum.vcmi.eu/dloa...=download&id=22 (4.9MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
***
Save format has been changed, savegames from previous versions won't work with 0.86.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" (or just 'r' letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Since VCMI 0.85 a new creature card is used. If you don't like it, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the "classicCreatureWindow" entry). This setting can also be switched during the game by typing into console "switchCreWin" (case matters!).
Acknowledgements:
Many thanks for all testers and developers who contributed to this build.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.85 -> 0.86 (Sep 01 2011)
GENERAL:
* Reinstated music support
* Bonus system optimizations (caching)
* converted many config files to JSON
* .tga file support
* New artifacts supported
- Admiral's Hat
- Statue of Legion
- Titan's Thunder
BATTLES:
* Correct handling of siege obstacles
* Catapult animation
* New combat abilities supported
- Dragon Breath
- Three-headed Attack
- Attack all around
- Death Cloud / Fireball area attack
- Death Blow
- Lightning Strike
- Rebirth
* New WoG abilities supported
- Defense Bonus
- Cast before attack
- Immunity to direct damage spells
* New spells supported
- Magic Mirror
- Titan's Lightning Bolt
Full changelog is available here.
VCMI Team
|
| Comments: 7 :: View Comments (Post your comment) |
| VCMI 0.85 released! |
| Author: Tow @ 2011-06-01, 20:16 |
Hello,
it's time to release VCMI 0.85. The main new feature of this build is stack experience support. It's fully functional, though not all creature abilities gained from exp are supported. Together with it VCMI offers a new creature window, that can be used to check unit experience status and current abilities. The interesting feature is the window presents not only "native" creature abilities but also the inherited ones (from hero, artifacts, and so on).
If you don't like the new creature window, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the "classicCreatureWindow" entry). This setting can also be switched during the game by typing into console "switchCreWin" (case matters!).
This build brings also many minor features and improvements. From now, all town structures are supperted. That's third milestone we reached, after supporting all map objects and secondary skills. In the upcoming months adventure AI development is planned, so one of the most important missing game pieces is coming soon.
We have done a number of bugfixes - about 55 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Download link: http://forum.vcmi.eu/dloa...=download&id=21 (4.8MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
***
Save format has been changed, savegames from previous versions won't work with 0.85.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 (new!) screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" (or just 'r' letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Acknowledgements:
Many thanks for all testers and developers who contributed to this build.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.84 -> 0.85 (Jun 01 2011)
GENERAL:
* Support for stack experience
* Implemented original campaign selection screens
* New artifacts supported:
- Statesman's Medal
- Diplomat's Ring
- Ambassador's Sash
TOWNS:
* Implemented animation for new town buildings
* It's possible to sell artifacts at Artifact Merchants
BATTLES:
* Neutral monsters will be split into multiple stacks
* Hero can surrender battle to keep army
* Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
* Partial support for Stone Gaze, Paralyze, Mana drain
Full changelog is available here.
VCMI Team
|
| Comments: 5 :: View Comments (Post your comment) |
| VCMI 0.84 released! |
| Author: Tow @ 2011-03-01, 20:32 |
Hello,
we're are happy to present you VCMI 0.84 build. There are no spectacular new features, we focused on internal improvements. Several important parts of engine were practically rewritten, opening way for supporting such features as stack experience (work in progress). Nevertheless we added support for several new artifacts and skills. Beginning with this release all secondary skills are supported!
We have done a number of bugfixes - about 55 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Download link: http://forum.vcmi.eu/dloa...=download&id=20 (4.1MB, ZIP Archive)
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
***
Save format has been changed, savegames from previous versions won't work with 0.84.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768 and 1680x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" (or just 'r' letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Acknowledgements:
Many thanks for all testers and developers who contributed to this build.
***
For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
CHANGELOG
0.83 -> 0.84 (Mar 01 2011)
GENERAL:
* Bonus system has been rewritten
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
* New artifacts supported:
- Angellic Alliance
- Bird of Perception
- Emblem of Cognizance
- Spell Scroll
- Stoic Watchman
BATTLES:
* Better animations handling
* Defensive stance is supported
HERO:
* New secondary skills supported:
- Artillery
- Eagle Eye
- Tactics
AI PLAYER:
* new AI leading neutral creatures in combat, slightly better then previous
Full changelog is available here.
VCMI Team
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| Comments: 8 :: View Comments (Post your comment) |
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