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VCMI Project - Heroes 3: WoG recreated

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The time now is 2016-12-04, 02:51
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Users write 15286 posts, 1055 topics
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About VCMI
We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Years of intensive work resulted in creating application with impressive amount of features. Among current features are:

  • Complete gameplay mechanics
  • Almost all objects, abilities, spells and other content
  • Basic battle AI and adventure AI
  • Many GUI improvements: high resolutions, stack queue, creature window
  • Advanced and easy mod support - add new towns, creatures, heroes, artifacts and spells without limits or conflicts
  • Launcher for easy configuration - download mods from our server and install them immediatelly!
  • Random map generator that supports objects added by mods
  • Linux, Mac OS and Android ports

  • VCMI is an open-source project - if you want help it, please contact us using our board.
    You can obtain VCMI sources at https://github.com/vcmi/vcmi
    They are licensed under GNU GPL 2.0 or higher.

    VCMI 0.99 released
    Author: Warmonger @ 2016-11-01, 19:20
    We're back with new major release!

    Download VCMI 0.99

    A lot of work has been done to ensure game stability. A number of "impossible" crash bugs were tracked down and fixed. This opens up chance for better multiplayer support in the future.
    RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
    Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.

    Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)

    We also have daily builds for Windows up and running.

    Installation

    We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
    WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

    Changelog:
    Code:

    GENERAL:
    * New Bonus NO_TERRAIN_PENALTY
    * Nomads will remove Sand movement penalty from army
    * Flying and water walking is now supported in pathfinder
    * New artifacts supported
    - Angel Wings
    - Boots of Levitation
    * Implemented rumors in tavern window
    * New cheat codes:
    - vcmiglaurung - gives 5000 crystal dragons into each slot
    - vcmiungoliant - conceal fog of war for current player
    * New console commands:
    - gosolo - AI take control over human players and vice versa
    - controlai - give control of one or all AIs to player
    - set hideSystemMessages on/off - supress server messages in chat

    BATTLES:
    * Drawbridge mechanics implemented (animation still missing)
    * Merging of town and visiting hero armies on siege implemented
    * Hero info tooltip for skills and mana implemented

    ADVETURE AI:
    * Fixed AI trying to go through underground rock
    * Fixed several cases causing AI wandering aimlessly
    * AI can again pick best artifacts and exchange artifacts between heroes
    * AI heroes with patrol enabled won't leave patrol area anymore

    RANDOM MAP GENERATOR:
    * Changed fractalization algorithm so it can create cycles
    * Zones will not have straight paths anymore, they are totally random
    * Generated zones will have different size depending on template setting
    * Added Thieves Guild random object (1 per zone)
    * Added Seer Huts with quests that match OH3
    * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs


    Please report any encountered bugs on Mantis bugtracker

    Additionally, VCMI is present in social media and other services:
    https://www.facebook.com/VCMIOfficial
    https://twitter.com/VCMIOfficial
    https://plus.google.com/b/103447120347426041519/103447120347426041519
    Other groups:
    http://steamcommunity.com/groups/VCMI
    https://reddit.com/r/vcmi/
    http://www.moddb.com/engines/vcmi
    There also page in Russian:
    https://vk.com/VCMIOfficial

    Also welcome our latest contributors Dydzio and Chocimier.

    Comments: 50 :: View Comments (Post your comment)

    VCMI 0.98 released
    Author: Warmonger @ 2015-04-01, 09:11
    We're happy to give you new version VCMI 0.98.

    Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all these problems are solved and you can play new VCMI 0.98 with no problems.

    Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
    An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
    Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.

    RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.

    Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.

    Fixed bugs are listed here:
    http://bugs.vcmi.eu/chang...p?version_id=80
    http://bugs.vcmi.eu/chang...p?version_id=79
    http://bugs.vcmi.eu/chang...p?version_id=78

    Download VCMI 0.98

    Installation

    We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
    WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

    Changelog:
    Quote:

    0.97 -> 0.98
    GENERAL:
    * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)

    ADVENTURE AI:
    * AI will try to use Monolith entrances for exploration
    * AI will now always revisit each exit of two way monolith if exit no longer visible
    * AI will eagerly pick guarded and blocked treasures

    ADVENTURE MAP:
    * Implemented world view
    * Added graphical fading effects

    SPELLS:
    * New spells handled:
    - Earthquake
    - View Air
    - View Earth
    - Visions
    - Disguise
    * Implemented CURE spell negative dispell effect
    * Added LOCATION target for spells castable on any hex with new target modifiers

    BATTLES:
    * Implemented OH3 stack split / upgrade formulas according to AlexSpl

    RANDOM MAP GENERATOR:
    * Underground tunnels are working now
    * Implemented "junction" zone type
    * Improved zone placing algorithm
    * More balanced distribution of treasure piles
    * More obstacles within zones


    Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX.

    Comments: 82 :: View Comments (Post your comment)

    VCMI 0.97 released
    Author: Warmonger @ 2014-11-01, 13:28
    We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.

    Download VCMI 0.97 (Windows)
    For Linux see wiki page

    A major feature of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.

    New scalable creature window is better and cleaner that old one, we're sure you will like it.

    A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.

    For multiplayer fans, there's a fresh but important feature of loading a game via command line:
    Quote:

    vcmiclient --help will list the new options. Examples for usage follow:

    vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client

    vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.


    Enjoy new version!

    Installation

    We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
    WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

    Quote:

    Changelog:
    Cytat:
    0.96 -> 0.97 (Nov 01 2014)
    GENERAL:
    * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
    * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
    * (linux)
    * Changes in used librries:
    - VCMI can now be compiled with SDL2
    - Movies will use ffmpeg library
    - change boost::bind to std::bind
    - removed boost::asign
    - Updated FuzzyLite to 5.0
    * Multiplayer load support was implemented through command-line options

    ADVENTURE AI:
    * Significantly optimized execution time, AI should be much faster now.

    ADVENTURE MAP:
    * Non-latin characters can now be entered in chat window or used for save names.
    * Implemented separate speed for owned heroes and heroes owned by other players

    GRAPHICS:
    * Better upscaling when running in fullscreen mode.
    * New creature/commader window
    * New resolutions and bonus icons are now part of a separate mod
    * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)

    RANDOM MAP GENERATOR:
    * Random map generator now creates complete and playable maps, should match original RMG
    * All important features from original map templates are implemented
    * Fixed major crash on removing objects
    * Undeground zones will look just like surface zones

    LAUNCHER:
    * Implemented switch to disable intro movies in game


    List of resolved bugs is here.

    Please report any found bugs and issues on Mantis bugtracker.

    Many thanks for all programmers and supporters who contributed to this build.

    Comments: 54 :: View Comments (Post your comment)

    VCMI 0.96 released!
    Author: Warmonger @ 2014-07-01, 18:45
    We are happy to announce next release, VCMI 0.96. This version brings many new features and improvements.

    Old spells can be configured, new spells can be added in mods. Refer to Spell Format for details.
    Launcher now supports submods and more detailed info. Refer to Modding changelog for all the details.
    Random map generator was significantly advanced. It is not complete yet, though you may want to watch generated maps with vcmieagles cheat. Unfortunatelly, you can't play them.
    Last but not least, adventure map objects have undergone major rework. This allows to add and replace new graphics for adventure objects and opens up future modding possibilities.

    All the features mentioned are advancing and will be improved in upcoming version. Our team has grew significantly, past month was the most active month in our repository ever. Thanks to all developers and testers who contributed to this build, especially the new ones :).

    Download links for VCMI 0.96:
    Windows package
    If you're having problems with application, please extract this archive to replace .dll libraries: https://www.dropbox.com/s...g4/msvcp110.zip
    Installation on Linux
    (packages for other systems will be added soon)

    Installation:
    Extract the package into your main Heroes folder. If you have older version of VCMI, delete it first.
    VCMI works with SoD, WoG 3.58f and ERA installations. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.

    Changelog
    0.95 -> 0.96
    GENERAL:
    * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858

    ADVENTURE AI:
    * Optimized speed and removed various bottlenecks.

    ADVENTURE MAP:
    * Heroes auto-level primary and secondary skill levels according to experience

    BATTLES:
    * Wall hit/miss sound will be played when using catapult during siege

    SPELLS:
    * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format

    RANDOM MAP GENERATOR
    * Towns from mods can be used
    * Reading connections, terrains, towns and mines from template
    * Zone placement
    * Zone borders and connections, fractalized paths inside zones
    * Guard generation
    * Treasue piles generation (so far only few removable objects)

    MODS:
    * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
    * Mods may provide their own changelogs and screenshots that will be visible in Launcher
    * Mods can now add new (offensive, buffs, debuffs) spells and change existing
    * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings

    GENERAL:
    * Added configuring of heroes quantity per player allowed in game

    Visit VCMI wiki for more modetails about our project.
    Report any bugs on our bugtracker.
    Please support VCMI on this forum and on Github

    VCMI Team

    Comments: 20 :: View Comments (Post your comment)

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