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VCMI Project - Heroes 3: WoG recreated

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The time now is 2010-08-01, 08:13
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Users write 4767 posts, 293 topics
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About VCMI
We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features. Among current features are:
  • Support for HoMM 3 graphics and maps
  • Choosing scenario options
  • Adventure map, moving heroes and interactions with objects. Support for non-standard screen resolutions (graphics for 1024x768 and 1024x600 resolutions are included in the package)
  • Town interface, including support for Fort and Town Hall windows and handling all common structures
  • Hero window
  • Battle interface, handling most of spells
  • Basic battle AI


  • VCMI is an open-source project, if you want help us, please contact us using our board.
    You can obtain VCMI sources at https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk
    They are licensed under GNU GPL 2.0 or higher.

    VCMI 0.81 released!
    Author: Tow @ 2010-06-01, 23:04
    Hello,
    we're happy to release VCMI 0.81. There are no revolutionary changes, just simple "more of everything". Zone of Control has been implemented for monsters on adventure map - they'll now guard neighbouring tiles. Several first adventure map spells are supported. All war machines are now functional.

    We have also done a number of bugfixes - about 30 issues have been resolved. Please check the changelog below and bugtracker for the list.

    Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.


    Download link: http://forum.vcmi.eu/dloa...=download&id=17 (3.9MB, ZIP Archive)

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Save format has been changed, savegames from previous versions won't work with 0.81.

    VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768 (replacing 1336x768) and 1680x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.


    Acknowledgements:
    Many thanks for all testers and developers who contributed to this build.

    ***


    For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.

    Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.

    We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
    You can look for help in building and developing VCMI sources in the development board.

    CHANGELOG
    0.8 -> 0.81 (Jun 01 2010)
    GENERAL:
    * It's possible to start campaign
    * Support for build grail victory condition
    * New artifacts supported:
    - Angel's Wings
    - Boots of levitation
    - Orb of Vulnerability
    - Ammo cart
    - Golden Bow
    - Hourglass of Evil Hour
    - Bow of Sharpshooter
    - Armor of the Damned

    ADVENTURE MAP:
    * Creatures now guard surrounding tiles
    * New adventura map spells supported:
    - Summon Boat
    - Scuttle Boat
    - Dimension Door
    - Fly
    - Water walk

    BATTLES:
    * A number of new creature abilities supported
    * First Aid Tent is functional
    * Support for distance/wall/melee penalties & no * penalty abilities
    * Reworked damage calculation to fit OH3 formula better
    * Luck support
    * Teleportation spell

    HERO:
    * First Aid secondary skill
    * Improved formula for necromancy to match better OH3

    TOWNS:
    * Sending resources to other players by marketplace
    * Support for new town structures:
    - Lighthouse
    - Colossus
    - Freelancer's Guild
    - Guardian Spirit
    - Necromancy Amplifier
    - Soul Prison

    OBJECTS:
    New object supported:
    - Freelancer's Guild
    - Trading Post
    - War Machine Factory


    Full changelog is available here.


    VCMI Team




    PS. Only 10 adventure map objects remain unsupported. We're close! :-)

    Comments: 6 :: View Comments (Post your comment)

    VCMI Wiki opened!
    Author: Tow @ 2010-04-01, 23:30
    We are happy to announce opening of VCMI Wiki, which aims to collect in one place documentation and guidelines for users and developers.
    It's still in its initial phase but we'll slowly but constantly fill it with content. Now, among general information about project and collection of links, it features tutorial how to build VCMI.

    VCMI Wiki address: http://wiki.vcmi.eu


    Wiki shares integrated account system with forum. No additional registration is needed - you can access wiki using login and password from forum. All registered users are allowed and invited to participate and help editing our wiki :-)

    Comments: 2 :: View Comments (Post your comment)

    VCMI 0.8 released!
    Author: Tow @ 2010-03-01, 22:41
    Hello,
    we're happy're happy to release VCMI 0.8. During last three months we've prepared several important features:
    - support for hot-seat mode. It's still somewhat preliminary but should be functional.
    - victory and loss conditions. It's finally possible to win or lose game (though counting points and Hall of Fame are not implemented yet). This feature, together with hot-seat, makes VCMI 0.8 first playable (to some degree) build.
    - compound artifacts can be assembled and disassembled.
    - Kingdom Overview window has been implemented. It has several variants, adjusted to different game resolutions.
    - Grail and related functionalities: Obelisks, Puzzle Map, Digging, Constructing the ultimate building.

    There are also minor features (as usual: "more everything").
    We have also done a lot of bugfixes - about 70 issues have been resolved. Please check the changelog below and bugtracker for the list.

    Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.


    Download link: http://forum.vcmi.eu/dloa...=download&id=16 (3.8MB, ZIP Archive)

    If you downloaded the package before this message (02 Mar, 21:26 CET), please redownload it and overwrite all files. A few critical bugs were found and resolved. Sorry for trouble.

    Installation:
    Extract the package into your main Heroes folder.
    WoG 3.58f is required. We strongly recommend using English version.
    If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
    If you have older version of VCMI, you have to overwrite it.

    ***


    Save format has been changed, savegames from previous versions won't work with 0.8.

    VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1336x768 (new!) and 1680x1080 (new!) screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.


    Acknowledgements:
    Many thanks for all testers and developers who contributed to this build.

    ***


    For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.

    Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.

    We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
    You can look for help in building and developing VCMI sources in the development board.

    CHANGELOG
    0.75 -> 0.8 (Mar 01 2010)
    GENERAL:
    * Victory and loss conditions are supported. It's now possible to win or lose the game.
    * Implemented assembling and disassembling of combination artifacts.
    * Kingdom Overview screen is now available.
    * Implemented Grail (puzzle map, digging, constructing ultimate building)
    * Replaced TTF fonts with original ones.

    ADVENTURE MAP:
    * Implemented rivers animations (thx to GrayFace).

    BATTLES:
    * Fire Shield spell (and creature ability) supported
    * affecting morale/luck and casting spell after attack creature abilities supported

    HERO:
    * Implementation of Scholar secondary skill

    TOWN:
    * New left-bottom info panel functionalities.

    TOWNS:
    * new town structures supported:
    - Ballista Yard
    - Blood Obelisk
    - Brimstone Clouds
    - Dwarven Treasury
    - Fountain of Fortune
    - Glyphs of Fear
    - Mystic Pond
    - Thieves Guild
    - Special Grail functionalities for Dungeon, Stronghold and Fortress

    OBJECTS:
    New objects supported:
    - Border gate
    - Den of Thieves
    - Lighthouse
    - Obelisk
    - Quest Guard
    - Seer hut


    A lot of of various bugfixes and improvements:
    http://bugs.vcmi.eu/chang...p?version_id=14


    Full changelog is available here.


    VCMI Team

    Comments: 12 :: View Comments (Post your comment)

    New server and domain
    Author: Tow @ 2010-02-15, 05:05
    Forum and bugtracker have been moved to a new server. Now we'll have more space and possibilities for further site development.
    Everything is now hosted under domain vcmi.eu.

    New addresses are:
    FORUM - http://forum.vcmi.eu/
    BUGTRACKER - http://bugs.vcmi.eu/

    Please update entries in your bookmarks :-)

    Old links will remain functional for some time and redirect to the new domain.

    I've updated links in the forum with new address, so internal linkage remains consistent.
    If you encounter any problems with forum that might be related to that migration, please report them here.

    Comments: 13 :: View Comments (Post your comment)

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